Changes: https://docs.google.com/document/d/1...sUE78v0rJc3tuY
Summary Below
-- Offensive --
Every offensive ability now has purpose and a real reason to exist beyond "you hit it on CD for damage".
Increased how much WAR has to do in between burst windows.
Added an Enshroud-style gauge with a heavy-hitting finisher for WAR to manage and line up with IR.
Added 7.5-12.5 seconds of other GCDs per minute to cut down on Storm's Path spam. (~10-11s average)
Potential Issue: Reclaimed Fury would enforce a certain GCD speed in order to fit 7 GCDs within the buff.
Potential Solution: Reclaimed Fury grants 7 stacks of the buff for a ~20s duration(and potentially make Finality end the buff when executed).
Potential Issue: Finality has a recast of 5s which could be awkward/slow and would enforce it's use as the final GCD within Reclaimed Fury.
Potential Solution: Finality has a normal recast time instead.
Potential Issue: Reclaimed Fury could be used twice within a raidbuff/potion window. This isn't necessarily an 'issue' but more a notable consequence of these changes.
Potential Solution: Reduce the total amount of Lingering Fury that can be held to 50 or 60.
-- Defensive --
Rebalanced Holmgang compared to Living Dead to reflect the actual strength of the two abilities.
Potential Issue: Holmgang and Living Dead now share a cooldown.
Potential Solution: Living Dead cooldown reduced to 240s.
Potential Issue: Shake it Off still dispels your cooldowns, making it difficult to use during tankbusters.
Potential Solution: Shake it Off no longer dispels cooldowns and no longer scales based on how many you have active.