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  1. #1
    Player
    sSasha's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Osane Minakasha
    World
    Kujata
    Main Class
    White Mage Lv 80

    A monkey makes changes to WAR. Is it shakespeare or is it cringe?

    Changes: https://docs.google.com/document/d/1...sUE78v0rJc3tuY

    Summary Below

    -- Offensive --

    Every offensive ability now has purpose and a real reason to exist beyond "you hit it on CD for damage".

    Increased how much WAR has to do in between burst windows.

    Added an Enshroud-style gauge with a heavy-hitting finisher for WAR to manage and line up with IR.

    Added 7.5-12.5 seconds of other GCDs per minute to cut down on Storm's Path spam. (~10-11s average)

    Potential Issue: Reclaimed Fury would enforce a certain GCD speed in order to fit 7 GCDs within the buff.

    Potential Solution: Reclaimed Fury grants 7 stacks of the buff for a ~20s duration(and potentially make Finality end the buff when executed).

    Potential Issue: Finality has a recast of 5s which could be awkward/slow and would enforce it's use as the final GCD within Reclaimed Fury.

    Potential Solution: Finality has a normal recast time instead.

    Potential Issue: Reclaimed Fury could be used twice within a raidbuff/potion window. This isn't necessarily an 'issue' but more a notable consequence of these changes.

    Potential Solution: Reduce the total amount of Lingering Fury that can be held to 50 or 60.

    -- Defensive --

    Rebalanced Holmgang compared to Living Dead to reflect the actual strength of the two abilities.

    Potential Issue: Holmgang and Living Dead now share a cooldown.

    Potential Solution: Living Dead cooldown reduced to 240s.

    Potential Issue: Shake it Off still dispels your cooldowns, making it difficult to use during tankbusters.

    Potential Solution: Shake it Off no longer dispels cooldowns and no longer scales based on how many you have active.
    (1)
    Last edited by sSasha; 02-23-2022 at 02:02 PM.

  2. #2
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Potential Issue: Holmgang and Living Dead now share a cooldown.

    Potential Solution: Living Dead cooldown reduced to 240s.
    Holmgang and LD should swap cooldowns considering how trash LD is.

    Or swap the invulns around, Living Dead to Warrior and Holmgang to DRK.
    (3)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NightHour View Post
    Holmgang and LD should swap cooldowns considering how trash LD is.
    As a healer, please don't inflict the trauma upon us of having to deal with LD more often.
    (3)

  4. #4
    Player
    sSasha's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Osane Minakasha
    World
    Kujata
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NightHour View Post
    Holmgang and LD should swap cooldowns considering how trash LD is.

    Or swap the invulns around, Living Dead to Warrior and Holmgang to DRK.
    Agreed. In my DRK changes thread I also suggested moving Holmgang up to 300s.
    (1)

  5. #5
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    How about you not curse WAR with LD? No job deserves that blight upon its kit.
    (1)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absimiliard View Post
    How about you not curse WAR with LD? No job deserves that blight upon its kit.
    While true, WAR IS currently the only tank that can actually not suffer a fallback from the HP to full requirement. Pop one Bloodwhetting and Equilibrium and you'll easily hit that threshold as WAR.
    (2)

  7. #7
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Absimiliard View Post
    How about you not curse WAR with LD? No job deserves that blight upon its kit.
    Warrior has the tools in their kit to be fine with Living Dead.
    (0)

  8. #8
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    While true, WAR IS currently the only tank that can actually not suffer a fallback from the HP to full requirement. Pop one Bloodwhetting and Equilibrium and you'll easily hit that threshold as WAR.
    Quote Originally Posted by NightHour View Post
    Warrior has the tools in their kit to be fine with Living Dead.
    I think you're both missing the point, though.

    Yes, WAR can deal with Walking Dead a lot better by virtue of (presently) having a lot more on-demand healing potential in its kit. You would drastically reduce the issue of Pure Healers panic-healing it off and Barrier Healers watching the tank die.

    The problem is, what happens when the Warrior successfully clears it with two buttons?
    It's the exact same issue as when the WHM Benes it off: the invincibility period is lost, the cooldown wasted.

    It's the only invuln that doesn't guarantee 10 sec of breathing room for the healer, and requires the tank and healer to be synchronized about how they want to deal with it. It's just a fundamentally badly-designed ability, which I hope gets completely reworked in 6.1 (instead of just cooldown shuffling or built-in healing buffs).
    (1)

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