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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by LoadedVirus View Post
    Soul Eater: Cure Potency 300 -> 400 (brings it in line with Gunbreaker)

    Blood Weapon: Restores 100% base MP

    Living Dead: Remove the healing requirement (yeah just worse Holmgang)

    Abyssal Drain: Cooldown no longer tied to Carve and Spit, Cooldown reduced to 30sec

    The Blackest Night: MP cost removed, Dark Arts removed

    Oblation: Trait: When The Blackest Night is fully absorbed reduce damage by 10% for 10sec (keep animation ideally)
    Drks potencies would have to be tuned down for this level of changes, christ...

    And TBN would be broken AF.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Undeadfire View Post
    And TBN would be broken AF.
    Which is why I prefer the solution of Oblation giving 10-15% mitigation for the remaining duration of TBN, if it breaks early. Then just a very small duration increase on top of it, to between 8-10 sec.

    Though honestly, even if Oblation was limited to applying if TBN was broken in the first 4 sec and Dark Arts had a life drain component, it would probably be on par with the other three on-demands.
    (1)
    Last edited by Archwizard; 02-23-2022 at 05:55 PM.