Drks potencies would have to be tuned down for this level of changes, christ...Soul Eater: Cure Potency 300 -> 400 (brings it in line with Gunbreaker)
Blood Weapon: Restores 100% base MP
Living Dead: Remove the healing requirement (yeah just worse Holmgang)
Abyssal Drain: Cooldown no longer tied to Carve and Spit, Cooldown reduced to 30sec
The Blackest Night: MP cost removed, Dark Arts removed
Oblation: Trait: When The Blackest Night is fully absorbed reduce damage by 10% for 10sec (keep animation ideally)
And TBN would be broken AF.
Gae Bolg Animus 18/04/2014


Which is why I prefer the solution of Oblation giving 10-15% mitigation for the remaining duration of TBN, if it breaks early. Then just a very small duration increase on top of it, to between 8-10 sec.
Though honestly, even if Oblation was limited to applying if TBN was broken in the first 4 sec and Dark Arts had a life drain component, it would probably be on par with the other three on-demands.
Last edited by Archwizard; 02-23-2022 at 05:55 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

