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  1. #1
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    It will forever be a mystery as to why players who claim to want to "take it slow" are seemingly so averse to using Trusts, and insist on subjecting the entirety of Duty Finder to their whims.
    While I think our views are always opposite, you seem to be fair in your responses. I wanted to offer my opinion on this comment, if I may.

    I mentioned in another post that I think a lot of the time, it is intent. Most people don't intend to annoy you. I play to have fun, to meet other people (even though no one talks in dungeons), and to experience the story. There are other reasons I play, but I don't play the game as a chore and I think so many people have started playing the game as a chore. Why does it matter if it takes a few extra minutes in a dungeon?

    For example, take a pull, if the DPS pulls away to go pick up more mobs, aren't you losing time where if the DPS stayed with the group, the pack would be dead sooner and we could move on? No one really knows how much time we are gaining or losing, but here we are arguing over something so silly. Now there is a difference if people are intentionally being toxic, but without them calling it out, you (generally) are just assuming they are there to annoy you. Single pulls can be annoying, I get it, but at the end of the day, is it really that big of a deal that you let yourself get upset over it?

    Honestly, I'd love to see how many people arguing for other's to "stop ruining their experience" go into PvP and either AFK or don't try.
    (5)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AbysmalDuck View Post
    \For example, take a pull, if the DPS pulls away to go pick up more mobs, aren't you losing time where if the DPS stayed with the group, the pack would be dead sooner and we could move on? No one really knows how much time we are gaining or losing, but here we are arguing over something so silly. Now there is a difference if people are intentionally being toxic, but without them calling it out, you (generally) are just assuming they are there to annoy you. Single pulls can be annoying, I get it, but at the end of the day, is it really that big of a deal that you let yourself get upset over it?
    Yes we do. Mob pulls are spread out that you may not even lose a single GCD if timed correctly. At most, you'll delay two GCDs worth. Considering your base AoE combo is the weakest in your arsenal, it's a negligible loss. You also have to factor in that small pulls means DPS won't have their big hitting abilities for both packs, which is a considerably larger loss. A Dragoon that can put Dragonfire Dive, Geirskogul, Nastrond and Stardiver on a pack of eight mobs will deal tremendously higher damage than a Dragoon only putting them on three targets and not having any off CD for the next pull. Furthermore, it's a DPS loss for all DPS (sans DNC) to AoE below three targets, thus you're taking even longer on a three pack pull once something dies.

    Even if it weren't obvious enough, we have logs to show exactly how much of an appreciable gain big pulls are. You aren't saving "a few extra minutes." You're saying upwards of ten depending on the dungeon. If not more.
    (9)
    Last edited by ForteNightshade; 02-23-2022 at 01:25 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Yes we do. Mob pulls are spread out that you may not even lose a single GCD if timed correctly. At most, you'll delay two GCDs worth. Considering your base AoE combo is the weakest in your arsenals, it's a negligible loss. You also have to factor in that small pulls means DPS won't have their big hitting abilities for both packs, which is a considerably larger loss. A Dragoon that can put Dragonfire Dive, Geirskogul, Nastrond and Stardiver on a pack of eight mobs will deal tremendously higher damage than a Dragoon only putting them on three targets and not having any off CD for the next pull. Furthermore, it's a DPS loss for all DPS (sans DNC) to AoE below three targets, thus you're taking even longer on a three pack pull once something does.

    Even if it weren't obvious enough, we have logs to show exactly how much of an appreciable gain big pulls are. You aren't saving "a few extra minutes." You're saying upwards of ten depending on the dungeon.
    I find it extremely hard to believe you can save 10 minutes in a dungeon. Not saying you are wrong, just that I don't see it feasible, but if you are able to show this via a YouTube video, I'd be interested in seeing it.

    EDIT: I mean, from a basic duty roulette and not a single pull, single target vs. big pull.
    (2)