Quote Originally Posted by Lyth View Post
Even with J wave, I think the break even point is going to be around 5 hits after you factor out other active effects. SiO just frontloads the mitigation into a single hit rather than spreading it out.

People make this same perceptual error when evaluating TBN as well.
Unfortunately frontloading the mitigation makes the move either incredibly strong (single hits) or completely weak (multi hits). Solutions to this can include extra mitigation when the effect ends or during its normal duration timer, or some prolonged healing effect during the duration timer.