
Originally Posted by
Crasherino
Because I'm seeing a fair amount of this, let me clarify, when I say bosses on this game are far too easy once you know what to do, I'm going to use Bozja as the example here since I'm still fairly new to it and go back to the Eale boss Critical Engagement, and while I'm at the "Metal Fox Chaos" engagement as well. While I was doing Bozja for a good while, these 2 boss encounters really tripped me up essentially, after both encounters I watched a youtube guide to understand what on earth was going on, after that, when I happened to do them both again, they were a complete cake walk.
So it's not just a matter of "Am I asking why every boss is hard until I know what to do", I'm asking how it's possible for SQE to design bosses that are so simplistic by design in where there is almost no challenge once you know, simply because there is no real skill based mechanics, just a cast bar and a "oh, guess I better walk over here" mechanic, nothing really tests a players skill outside of the memory game.
edit: and to use games like Dark souls which others are using, you can watch a youtube guide on Dark Souls and still get smashed in repeatedly by that same boss, you have to practice those bosses over and over till you can understand it, that's not the case with this game even slightly.