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  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Divinemights View Post
    They are hiring English game designers. Since you thinks you know better than current SE developed team, why don’t you apply?
    Right. Because I'm not allowed to criticise a book either, because I don't earn a living as a writer. On a feedback forum.

    With that being said, I don't think the design is bad, but I sure wish it would be a bit more than DDR at time. Doesn't mean I find it easy. I'm the first to stand in fire with a new mechanic. lol I just think it would be nice if we had a few more variables to spice it up. Not sure it can be done with the current battle system.
    (8)

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do prefer encounter designs where you're not playing guessing games just to figure out what the heck a particular mechanic is doing and rather you have all of the critical information presented to you immediately.

    I think it's enough to piece a puzzle together and having to figure out what shape the pieces actually are on top of that can feel like fake difficulty to me sometimes. The awakening/Enigma Codex gimmicks in UWU and TEA strike me as particularly bad examples of artificially stretching out how long it takes to clear a fight by only suggesting you were doing something wrong much later in the fight; doubly so in the case of the former where you also need the Thermal High/Low debuffs on people for a mechanic that happens in the tail end of the fight. Considering that it's happened twice now, people are liable to just immediately dig into datamines and analyze new debuffs/buffs to make sure there aren't similarly deceptive mechanics present in the coming ultimates and I don't think that's something anyone should ever feel pushed to do for hard content.

    They have started removing some vagueness from fights by adding new markers like the tank stack marker though, so perhaps they'll continue adding more for other things like proximity-baited mechanics (And they already kind of did that with the near/far chains in P1S that show who is going to get hit prior to the debuff detonating).
    (4)
    Last edited by KageTokage; 02-22-2022 at 12:08 PM.

  3. #13
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Crasherino View Post
    Why is it that literally every new single boss encounter is a "this boss is insanely hard" until you simply know what the skill does, and then it turns into "this boss is a snooze fest"
    I'm sorry, I might be misunderstanding. Are you asking why every boss is hard until you know what to do?
    (19)

  4. #14
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    i-frames and dodge abilities would be hell to work with when players have high ping (my closest datacenter is eu and i play at 100ms+ and still i get hit by aoes i have dodged on my screen.)
    (3)



    Baby, tell me, what's your motive?

  5. 02-22-2022 11:30 AM

  6. #15
    Player
    Remnar's Avatar
    Join Date
    Feb 2018
    Posts
    9
    Character
    Remnar Xavalien
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    I agee with the OP, but in part because my memory recall sux. It's one thing to learn mechanics when you start at a lower level and progress up, if the mechanics stay the same. Sure, new mechanics need to be introduced for newer content so it doesn't get stale. Still, there are a lot of boss fights and dungeons. I am not sure how the Japanese people are on memory recall, but I would imagine the westerners are a mixed bag. Boss fights shouldn't be about memorizing mechanics, but how you play your character and can read what a boss is doing. Having weird icons on your head or ground only teaches you the hard way. It should be a balance of being able to figure out boss mechanics and player skill that produces success. Though watching a YT video a few times helps on the more difficult content, we should not have to do this on old content.
    (4)

  7. #16
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,849
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I'm thinking of the bosses that have only a body position tell, no actual name of the attack or cast bar, and how people still get hit with those mechanics because they are incapable of looking at the boss directly, I guess.

    Those mechanics do exist in the game! (Thinking of ones in particular where if the boss pauses and looks in one particular direction, you should probably strafe out of it, cast bar or no.)

    And guess what, bad players are still bad at them, too!
    (0)

  8. #17
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErryK View Post
    i-frames and dodge abilities would be hell to work with when players have high ping (my closest datacenter is eu and i play at 100ms+ and still i get hit by aoes i have dodged on my screen.)
    Sometimes it feels like no one cares about high ping issues. Not just Square Enix who straight up admits that they don't know this issue is a thing, but even players who want super complicated, high APM Jobs and AoEs that warn you two seconds prior, with only a hair's breadth of safe space.
    (6)
    Mortal Fist

  9. #18
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Not trying to be antagonistic here, but the only real hard thing about Guildwars fights is how tediously long they can be. Dodging is not much different than popping a cooldown.

    Don’t get me wrong, it’s fun and frantic play, but their most complex boss fights are pretty comparable mechanically to a common FFXIV boss. Rarely do they reach a raid boss level of mechanics.

    And, even if we were to look at the “more difficult games” like Dark Souls or Bloodborn…those bosses are done in 30 sec if you know what to do. Knowing what to do doesn’t discount something as being intricate.
    (5)
    Last edited by kaynide; 02-22-2022 at 03:14 PM.

  10. #19
    Player
    AlyaNimfa's Avatar
    Join Date
    May 2021
    Posts
    231
    Character
    Anoxia Sarkasong
    World
    Leviathan
    Main Class
    Red Mage Lv 63
    Imagine mmos where you don’t learn the fight, you just get good.

    OP mmos seem to be new to you. You learn boss fights and you learn mechanics so you can complete the fights. This to some degree is skill based as not everyone will be capable of learning.

    This thread is just nonsense. To put it politely.
    (4)

  11. #20
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    I'm sorry, I might be misunderstanding. Are you asking why every boss is hard until you know what to do?

    Of course not. That would be silly. No one would ever ask such a question with an obvious answer, right?



    ...right?
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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