Are you really looking at the PF? Because over 70% of it is savage pugs.
After my raid group broke up, I tried doing Party Finder for about two weeks. Doing P1S and P2S is okay, but trying to reclear P3S is a nightmare. Most groups cannot do the adds phase even in Duty Complete groups. If we manage to do it, I have to blow my entire re-opener on adds. Many of the groups you see in Party Finder just aren't good enough to clear/reclear the content.
Finding a group at this point in the raid tier is difficult and I'm settling on casual statics. Overall it's a frustrating experience as it makes finding a group for ultimate content exceedingly difficult. It's a lot of spending time not playing the game.
Last edited by Fiorinol; 02-22-2022 at 09:03 AM.
I do a lot solo in this game. I personally am so happy that they are making easier for players like me. I've played since ARR and have been solo leveling everything lately. Currently at 80 on the way to 90 for all ! ^_^ I don't always have time to do everything on prime game times and this way I don't have for wait for all my friends to find time to play together but I still have the option as well. It helps create a better life/game balance. All I'm saying is that it works for me. I want them to push for innovation and different ideas like they have.
We have people in this community already shouting "Emet-Selch did nothing wrong" and they're swooned all over him because of his burden and charm. At least I see this view on him more often and they choose to ignore all the terrible things he's done. And like I said, Venat did confided the truth to some people, which is where the whole debate between summoning Zodiark came from in the first place. Now I realize we dont know the full details that occurred during that exchange but Im pretty sure it involved Venat and her group trying to tell the Convocation of XIV that Zodiark wouldnt be the best solution due to Meteion but they still summoned him anyway. I'll admit this on itself is just another assumption but its how I would think it would've played out. Also Emet-Selch was more prone to investigating the Final Days because of the WoL being there. The WoL time traveling to the past and having a connection to Venat was his bread crumb that maybe something was definitely off, otherwise Emet-Selch being the prideful stubborn individual that he is who wouldve scoffed at such claims if it were anyone else. If he still retained his memories from the Hermes and Meteion reveal he no doubt would've continued to try to convince the others of the truth behind the Final Days but he was robbed of such knowledge so he just resumed being his usual self that everything was alright nothing to see here.The reason people don’t focus so much on Hermes as much as they do Venat i believe, is because the story portrays her as some Herois. She herself says she did wrong things yes, but the overall narrative paints a different light and that’s what leaves people in a sour mood. It would be the equivalent of if at the end of shadowbringers we got an Emet minion that called him a hero. People would no doubt be calling that out. As far as the continues sacrifices go, there’s literally nothing that indicates that. Had venat told them the truth, they most likely could have figured something out. We know they were capable of manipulating dynamis, and able to create entities that could manipulate it. It wasn’t a lose lose situation, she contradicted her own claims and gave up hope on her people and instead placed everything in the hands of a single individual.
I seriously dont get where people's knickers get into a twist about the whole thing, its almost as if they desperately wanted to have Venat be this manipulative evil villian all along because that just tends to be the case in most jrpg stories with gods and what not but they pulled the twist that her decisions werent so black and white as we were led to believe.
Stop using Asmon/Twitch lingo first.You're gonna be malding twice as hard when the next savage census drops and you realize this tier has been the most popular in the games history by a large margin. It's almost like a lot of the incoming players came from communities where more challenging content is really popular or something.
Then embrace the reality that the game is getting more solo friendly and not less. It's never going to cater to your epeen.
Seriously, all you Twitch cultist can think you're going to come in and shove everyone else out and take over...but you aren't. Us damned dirty casuals own this game and you're just a flash in the pan until your streamer tells you what you should play next.
There is a difference between a grind fest, and being able to log in and do something. Other than running a roulette for tome stones, and savage there really isn't that much to do as a long time player.
The recent live letter they are essentially making the trust system for all MSQ content. Thus making this game pretty much have a single player mode. Now no one said anything about catering to raiders, you always seem to bring this up in your posts for reasons beyond me. This is a subscription based MMO and should provide more content for online cooperative play than it would single player play. This is the point of an MMO AKA massive multiplayer online game. That being said, I do not believe it is smart to expect more players to want to play FFXIV because of a single player mode. No one is going to want to play a subscription based singe player game. If people choose to be anti social, that is fine, but this behaviour should not reflect the design philosophy of the game.Please provide proof of your claim, because as far as I can see this company has enough proof for them to invest in more solo content. A company as large as SE would not invest in this aspect of the game if there were not a call for it. What are you worried about? Why force your preferred play style on anyone? This game was never about raiders I think you may have confused this game with a game that only caters to raiders. Just because there are a bunch of other players on your screen doesn't mean you have to interact with all of them. It's like going to a club and thinking you have to say hi to every single person you pass. It's a rather ridiculous notion and I am a older player and guess what I only talk to my FC and mostly do content by myself. I do two fights from the duty roulette just for the tombstones other wise I do trusts. I don't get why people are so controlling of others game play.
Last edited by IdowhatIwant; 02-22-2022 at 10:55 AM.
What this thread tells me is that 95% of people here have no idea what was going on over in WoW.
The entire game, no. The MSQ? Absolutely. The MSQ has its roots firmly in the single player Final Fantasy experience. There are instances of forced grouping but the majority of it is solo, even forcing you out of a group if you're running with friends to do solo duties. This is the part of the game they're strengthening with retroactive application of the Trust system. They haven't given any hint that we'd see Trusts outside that.
I actually liked this game because the end game was challenging and the classes were complicated and unique. As the game has gone on I actually think the game is getting to be pretty terrible. I typically do the MSQ and can't really find the will to play the game much beyond that because it is too casual. It is not fun, most of the classes have been over simplified to the point it is a struggle to find one to enjoy. Most of the content is just an easier repeat of older content. Yet people defend this, why I have no idea. No one is asking that we make everything extremely challenging content, but people are asking for a game that is not brain dead, a game with content outside of spamming one dungeon for a weekly currency cap and interesting class design.Stop using Asmon/Twitch lingo first.
Then embrace the reality that the game is getting more solo friendly and not less. It's never going to cater to your epeen.
Seriously, all you Twitch cultist can think you're going to come in and shove everyone else out and take over...but you aren't. Us damned dirty casuals own this game and you're just a flash in the pan until your streamer tells you what you should play next.
I honestly give this game probably about 1 or 2 more expansions before it falls apart, Yoshi's 10 year plan may not even make it 5 years with the direction they are going currently. Only players left for them to design the game for will be ERP players. I never thought I would view the game in way I do now 10 years ago, but this game has really gone down hill since Storm Blood.
We defend it because it's the only MMO that doesn't cater to the "moar raids" crowd and focuses on the casual and even solo crowd.I actually liked this game because the end game was challenging and the classes were complicated and unique. As the game has gone on I actually think the game is getting to be pretty terrible. I typically do the MSQ and can't really find the will to play the game much beyond that because it is too casual. It is not fun, most of the classes have been over simplified to the point it is a struggle to find one to enjoy. Most of the content is just an easier repeat of older content. Yet people defend this, why I have no idea. No one is asking that we make everything extremely challenging content, but people are asking for a game that is not brain dead, a game with content outside of spamming one dungeon for a weekly currency cap and interesting class design.
I honestly give this game probably about 1 or 2 more expansions before it falls apart, Yoshi's 10 year plan may not even make it 5 years with the direction they are going currently. Only players left for them to design the game for will be ERP players. I never thought I would view the game in way I do now 10 years ago, but this game has really gone down hill since Storm Blood.
And we will loudly fight to keep that from changing.
The history of MMOs is an endless procession of games made like you all want..."hard" and "endgame" games made by first gen MMO players who are now devs...and demanded by a small, but exceedingly loud group of first gen MMO players entering middle age and trying to recapture the feeling EverQuest gave them as a kid. They all failed because that isn't what the current gaming population wants. Even your vaunted WoW was from that time and would fail now. IMHO WoW only succeeded because it was coasting on Blizzards golden name and riding on a popular franchises coat tails, not because it was that great.
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