Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 105
  1. #51
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by glamazon View Post
    But literally the YouTube designer sarixis has done all the leg work or most of it w real solutions to improve healer gameplay. We should post this on the Japan healer forums because they get more attention.
    if i was fluent in Japanese i'd already have done so while providing JP youtube subs for his videos
    (1)

  2. #52
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    These videos would be better if they had just stuck to the concept of making each healer have an engaging dps rotation rather than trying to wildly change each kit while throwing in a bunch of extra healing potencies and barrier break mechanics ala The Blackest Night. It's also hard to take it seriously when they're suggesting stuff like SCH having 2 charges of each healing ogcd with no drawbacks.


    SGE is the only healer that gets to have a barrier break mechanic because they actually lose healing from not using their dps spell, and even then the current iteration doesn't even have straight damage recapture like lilies do. We don't need SCH gaining 900 effective potency from casting Succor before every raidwide, or being forced to barrier break to get resources.
    Eating the fairy is fine as long as it remains emergency food instead of a dps gain. SCH actually has great healing tools and getting rid of Energy Drain for some other form of dps is all that's needed. Who cares if Dissipation isn't as strong as Neutral sect as long as the entire kit is well-rounded enough.
    The proposed card system doesn't encourage you to play cards on appropriate party members, it encourages you to hoard all of your cards in an attempt to play 3 different buffs on the same person.
    (3)

  3. #53
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    But he didn’t wildly change each kit he stuck w mechanics and resources and assets already in the game. To implement these changes or even some of these changes wouldn’t take much resources from the dev team in comparison to starting from scratch.

    After all this time though it’s becoming apparent that I am not the target player for who they want to be playing healer. I’ve already was day started dps classes.
    (0)

  4. #54
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I don't like his WHM DPS kit, it's just WARlite with the buff and doesn't take into account its Conjurer background.

    Instead of a boring 10% buff upkeep I'd give it a double bar(one side blue, one side red) right next to the lilies, you get a lily each time the blue bar gets increments of 30(out of 100). The red bar fills at the same time as the blue bar. When the red bar reaches 100 this gives a red lily as usual and lets you use Misery but now after you use Misery your elemental kit changes into light elemental with higher potencies for a short while.

    Stone>Glare
    Aero>Dia
    Water>Banish
    Quake>Holy

    Water is your oGCD ability on 2 charges and comes with Aqua Flow, Aqua Flow shortens your Water's CD each time you cast a heal spell. When Misery is used it gives a extra charge of Banish for a total of 3 and it comes with Light Flow, any Light elemental spell shortens the CD of Banish. Water and Banish have a splash effect.

    Presence of Mind gets a trait upgrade that lets you start with Light elemental.

    Quake also stuns.

    Aero and Dia are stackable.
    (0)
    Last edited by Aluja89; 02-22-2022 at 12:27 AM.

  5. #55
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    But he didn’t wildly change each kit he stuck w mechanics and resources and assets already in the game. To implement these changes or even some of these changes wouldn’t take much resources from the dev team in comparison to starting from scratch.

    After all this time though it’s becoming apparent that I am not the target player for who they want to be playing healer. I’ve already was day started dps classes.
    (0)

  6. #56
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Hi guys! It's the game design nerd who made those videos. (again for the love of god don't get a degree in it)

    Thanks for all the support towards my videos even if you don't agree with my takes. We can agree the healers need improvement even if we want different outcomes. I just simply went with ideas that consider how production pipelines actually work.

    Eventually I plan to make a video discussing realistic measures the dev team could take to improve the overall encounter design for healers. And just like with the job design videos, it will take a more conservative money + QA time concerned approach so don't expect anything ground breaking or revolutionary.

    I'm currently working on an essay for a completely different game atm though because of some hardcore burnout I've had with XIV. If I wasn't Savage raiding I'd have considered unsubbing. Analyzing the game's design has also just become a lesson in frustration so I needed some space away from it.
    (10)

  7. #57
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sarixis View Post
    Hi guys!
    Hoi! It's Cathy from your comment section. Happy to have you here!
    (2)

  8. #58
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sarixis View Post
    Hi guys! It's the game design nerd who made those videos. (again for the love of god don't get a degree in it)

    Thanks for all the support towards my videos even if you don't agree with my takes. We can agree the healers need improvement even if we want different outcomes. I just simply went with ideas that consider how production pipelines actually work.

    Eventually I plan to make a video discussing realistic measures the dev team could take to improve the overall encounter design for healers. And just like with the job design videos, it will take a more conservative money + QA time concerned approach so don't expect anything ground breaking or revolutionary.

    I'm currently working on an essay for a completely different game atm though because of some hardcore burnout I've had with XIV. If I wasn't Savage raiding I'd have considered unsubbing. Analyzing the game's design has also just become a lesson in frustration so I needed some space away from it.
    I appreciated the insight your videos offered. It opened up my way of thinking of my own suggestions on how to improve classes.
    (1)

  9. #59
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    Hoi! It's Cathy from your comment section. Happy to have you here!
    Hi friend! Thanks for all the support you've given and a few of the clarification questions you've asked.

    Quote Originally Posted by Silver-Strider View Post
    I appreciated the insight your videos offered. It opened up my way of thinking of my own suggestions on how to improve classes.
    I'm glad that my content helped inspire you. My goal with the channel moving forward is to open up more of a discussion about the craft of game design and story telling to hopefully inspire more creativity.
    (1)

  10. #60
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I'm curious how much digging you've done here and what your general thoughts are on many of the conversations that bounce around.
    (0)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast