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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sarixis View Post
    Hi guys! It's the game design nerd who made those videos. (again for the love of god don't get a degree in it)

    Thanks for all the support towards my videos even if you don't agree with my takes. We can agree the healers need improvement even if we want different outcomes. I just simply went with ideas that consider how production pipelines actually work.

    Eventually I plan to make a video discussing realistic measures the dev team could take to improve the overall encounter design for healers. And just like with the job design videos, it will take a more conservative money + QA time concerned approach so don't expect anything ground breaking or revolutionary.

    I'm currently working on an essay for a completely different game atm though because of some hardcore burnout I've had with XIV. If I wasn't Savage raiding I'd have considered unsubbing. Analyzing the game's design has also just become a lesson in frustration so I needed some space away from it.
    I appreciated the insight your videos offered. It opened up my way of thinking of my own suggestions on how to improve classes.
    (1)

  2. #2
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    Hoi! It's Cathy from your comment section. Happy to have you here!
    Hi friend! Thanks for all the support you've given and a few of the clarification questions you've asked.

    Quote Originally Posted by Silver-Strider View Post
    I appreciated the insight your videos offered. It opened up my way of thinking of my own suggestions on how to improve classes.
    I'm glad that my content helped inspire you. My goal with the channel moving forward is to open up more of a discussion about the craft of game design and story telling to hopefully inspire more creativity.
    (1)