Hi guys! It's the game design nerd who made those videos. (again for the love of god don't get a degree in it)

Thanks for all the support towards my videos even if you don't agree with my takes. We can agree the healers need improvement even if we want different outcomes. I just simply went with ideas that consider how production pipelines actually work.

Eventually I plan to make a video discussing realistic measures the dev team could take to improve the overall encounter design for healers. And just like with the job design videos, it will take a more conservative money + QA time concerned approach so don't expect anything ground breaking or revolutionary.

I'm currently working on an essay for a completely different game atm though because of some hardcore burnout I've had with XIV. If I wasn't Savage raiding I'd have considered unsubbing. Analyzing the game's design has also just become a lesson in frustration so I needed some space away from it.