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  1. #1
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    518
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azuri View Post
    Does it matter if the end result is the same? I can show up to Copied Factory and spam Ture Thrust on DRG and that's completely fine. But somehow just being an Archer (that does more damage than the lowest DPS in the party) is such an issue?
    1 person in the 24 man group being dead/AFK/playing really bad doesn't stop the group. Now try making it half the Alliance Raid or even the full group, we'd soon have different results. Not every single duty in the roulette queues are as easy as this example.

    Quote Originally Posted by Azuri View Post
    I'm not sure how is Arcanist relevant to this. As I said, they already have a system that prevents classes from entering certain duties. They could have easily applied it to every duty past level 30. But they didn't. And if you think that completely reworking the very foundation of combat system and a dozen of class quests to remove a working system that doesn't really cause any significant issues is worhtwile... well, Director and Producer himself seems to disagree with you.
    Removing job stones in favour of making them passive actions you unlock at level 30 is the solution here. We already have passives that upgrade/replace actions, no reason why you couldn't just have job stones implemented in the same way. That also solves the few edge cases in which a new player somehow manages to ignore all the tooltips and help menus before queueing into their next duty without this equipped.

    Quote Originally Posted by Azuri View Post
    I'd personally lose and entire power fantasy I enjoy. And have it replaced with one I utterly despise. Pretty big deal, tbh.
    That's a you problem though. Even if they don't explicitly force it, the content is designed to play as the job once you unlock that at level 30. The game has always been designed so you play as a Bard after level 30, not an Archer. If you don't like how the Bard plays, there's a myriad of other jobs to play.
    (9)

  2. #2
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Johners View Post
    1 person in the 24 man group being dead/AFK/playing really bad doesn't stop the group. Now try making it half the Alliance Raid or even the full group, we'd soon have different results. Not every single duty in the roulette queues are as easy as this example.



    Removing job stones in favour of making them passive actions you unlock at level 30 is the solution here. We already have passives that upgrade/replace actions, no reason why you couldn't just have job stones implemented in the same way. That also solves the few edge cases in which a new player somehow manages to ignore all the tooltips and help menus before queueing into their next duty without this equipped.



    That's a you problem though. Even if they don't explicitly force it, the content is designed to play as the job once you unlock that at level 30. The game has always been designed so you play as a Bard after level 30, not an Archer. If you don't like how the Bard plays, there's a myriad of other jobs to play.
    They are all that easy. I can just as easily spam that one single target GCD in a dungeon with no care. The run will take a little longer but so what? The duty timer is 60 minutes. So any run below that is fine and intended, right? And there is nothing about the game "designed so you play as a Bard after level 30". Bard doesn't have some unique ability that prevents Archer from completing the content. And since there is no DPS check... Why does having more abilities matter? I really like having fewer buttons to press, personally.

    You keep on ignoring the technical aspect arguments I present so I have to conclude that this part of discussion is simply pointless.
    (4)