Quote Originally Posted by linayar View Post
Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

If that's the case, how would they make it difficult?

The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.

I want a talent tree for this content, which let you build up as you run with group, then you keep getting stronger until you can solo the thing. I really hate the idea of consumable logos/lost actions. I want something that my character can always access.