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  1. #1
    Player

    Join Date
    Jul 2020
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    1,759
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.
    (1)

  2. #2
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.

    I want a talent tree for this content, which let you build up as you run with group, then you keep getting stronger until you can solo the thing. I really hate the idea of consumable logos/lost actions. I want something that my character can always access.
    (0)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Well, we know SE does not want to "burden" healers, so having difficulty be varied based on the number of players would mean this will be a role-free content.

    If that's the case, how would they make it difficult?

    The only examples of role-free content that I can think of are deep dungeons and Eureka/Bozja where you have additional (borrowed?) powers in addition to the regular job skills.

    If they go this route, I hope they make it more like deep dungeons where you can get the powers from the run itself rather than Eureka/Bozja where you need to get the powers outside before you're ready to do the dungeons.

    That said, on the other hand, I do prefer it if there is no additional power and just have it be the regular jobs' skills.

    Either way, gear would likely be synced to make it easier to set the difficulty, and I don't mind that.
    A system like the Lost Actions from Bozja does seem the most reasonable course to go with, if they want it to be like regular dungeons but also be soloable or completely unrestricted in roles. BLM can't heal itself at all and other DPS can't really sustain themselves on Second Wind and Bloodshed alone (or Physick spam).
    (0)

  4. #4
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Momo_Kozuki View Post
    I want a talent tree for this content, which let you build up as you run with group, then you keep getting stronger until you can solo the thing. I really hate the idea of consumable logos/lost actions. I want something that my character can always access.
    My interpretation is that the difficulty setting would have it be easiest on solo runs and hardest on 4-player runs (with presumably varying rewards to compensate).

    Quote Originally Posted by CaptainLagbeard View Post
    A system like the Lost Actions from Bozja does seem the most reasonable course to go with, if they want it to be like regular dungeons but also be soloable or completely unrestricted in roles. BLM can't heal itself at all and other DPS can't really sustain themselves on Second Wind and Bloodshed alone (or Physick spam).
    Either that or have the enemy and/or mechanics change based on your group composition.
    (0)