I feel that healers are a role where the level of difficulty varies greatly depending on the skill level of the PT members rather than the content itself.
The real thrill of the game is how well you can recover when you're hit by a bullet or lose a battle.
In other words, if a member gets hit by a bullet or loses a battle, it's a good thing to be able to improvise, and that's why I mainly use healers.
In other words, if a member doesn't get hit or lose a battle, there's nothing much to do but cast monotonous attack magic.
In that sense, I can understand to some extent why people tend to think in terms of attacks.
However, if that's the case, why don't you participate as a DPS, and since you are a healer
I would like the management to pursue the fun of heal.
If you don't, it could be an extreme case that the healer role is unnecessary in the future.
With DPS, the more time you spend practicing, the more you will feel it and the more stable and fun it will be.
However, I think the problem that healers are facing is that as players become more familiar with the content over time, they will have less and less to do.
At the PLL the other day, Producer Yoshida said that if you want to do a lot of heal work, you should try Zetsu Content (Personal Edit: <-- This is Ultimate).
However, I personally would like to see more content that can be enjoyed in a moderate and casual way, rather than Zetsu or Zero.
I'd like to see more and more content that is equivalent to extreme difficulty so that people don't get bored.