Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
They’ve already said that they are not upping healing requirements or the amount of damage healers have to heal. We’ve already tried asking for this. Multiple times. Over the last 4-6 years. It didn’t work. So we’re asking for more engaging DPS because we spend most of our time doing that. And it isn’t going to change any time soon.HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
The developers are the ones who made healer DPS necessary by the way. Not only because healers do so much personal damage (and have since late HW/early SB), but also because they don’t make healers heal. And they make combat in this game extremely damage focused by removing every other aspect of it that was mildly interesting. Or they give every job and their mother healing abilities and/or mitigation that makes healing even more unnecessary. Instead of, maybe, giving this utility to the healers. “But that would be too difficult for the baby healers”, so we can’t have that.
But sure, continue to blame the whining Green DPS players for what the developers actively did. I am so sick of seeing this kind of attitude.
Last edited by HyoMinPark; 04-01-2022 at 11:21 PM.
As you said in your first post ever on the forums, this is XIV, not WoW. Healers DPS here. >w>HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
That's a lot of opinion for alarmingly little knowledge.HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
The devs said no. For roughly 5 years. After getting asked again and again. By healers.
Increasing the healing requirement across the board but especially for endgame content was actually the first thing healer mains asked for because they didn't like spending the vast majority of their time with one 30s dot and one nuke.
They went on record saying that it will never happen because it would drive away the baby healers, make healing less accessible, force too much responsibility on healers and increase the chance of wipes and abandoned duties because the healing requirement couldn't be met. Even in Savage fights the only heal checks are usually one of the last mechanics - and the first that gets skipped.
The amount of healing required to keep a somewhat competent healer engaged would make the forums explode with complaints with how impossible content became.
The game is extremely dps-focused because the devs want it like that not because a bunch of "whiners" or filthy green dps that secretly want to play dps but prefer healer queue times asked for it.
But keep blaming us for the state of healers when you have absolutely no idea about the stance of the devs OR the healer community.
Or may, just maybe, do some research.
A lot of people didn't like this take but I think you're totally on the right track, we became HEALers for a reason. The problem is, in my eyes, there's two options going forward: Either give us healers more DPS abilities, or give us a reason to actually use our healing abilities (more outgoing damage).HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
Doing neither leaves us in an absolutely unacceptable state where healers do neither: 70-90% of any content I don't have to look up guides for consists of dodging AoEs and pressing my one, single AoE button over and over like a bot, even doing roulettes with total randoms. I'm perfectly happy with either, extremely happy with both. But doing neither outright makes healer as a role a horrible experience to play, and totally invalidates its reason to even exist.
It's not that people didn't like Alexion's take, it's just a pointless endeavour to ask for more healing, it is never gonna happen.A lot of people didn't like this take but I think you're totally on the right track, we became HEALers for a reason. The problem is, in my eyes, there's two options going forward: Either give us healers more DPS abilities, or give us a reason to actually use our healing abilities (more outgoing damage).
Doing neither leaves us in an absolutely unacceptable state where healers do neither: 70-90% of any content I don't have to look up guides for consists of dodging AoEs and pressing my one, single AoE button over and over like a bot, even doing roulettes with total randoms. I'm perfectly happy with either, extremely happy with both. But doing neither outright makes healer as a role a horrible experience to play, and totally invalidates its reason to even exist.
The devs have said time and time again that they won't increase the general healing requirement, so most people don't see a point in even trying anymore.
But let's entertain the idea for a second, let's assume they DO increase the healing requirement.
In what content, all of it? Never gonna happen. You already have players who can't outheal the damage of a wet paper bag in dungeons, so obviously SE isn't going to alienate those players by suddenly requiring them to actually, you know, heal properly.
So that leaves you with only Savage and Ultimate, something that doesn't even make up 10% of the game's content. On top of that savage is always going to become easier the more you progress in any given raid tier as everyone in your team acquires better gear, giving you less to heal once again.
And this is the big problem with "giving you more to heal", it is heavily reliant on the content itself and your itemlevel compared to the minimum requirement.
Whereas more interesting dps options are reliant on nothing else but your ability to press buttons.
Let me put it this way, I think the most blatant example of the Devs not trusting the ability of the playerbase is the Paglth'an final boss Lunar Bahamut.
This is supposed to be the final dungeon of the ShB expansion when the stakes are supposed to be the highest and that boss literally hits like a wet noodle. Nothing takes more than 20% of a party's HP. The "tank buster"? Doesn't even come until 5 min into the fight, if you see it you know you have poor dps.
AND IT BARELY EVEN HURTS A MIN ILVL TANK.
That's the kind of stuff people want in dungeons when they say they want more to heal. Make the AoE's hurt a bit because they're spread out. Make tank busters hurt so tanks LEARN to mitigate properly. Dungeons are supposed to be teaching tools, the places you can implement new mechanics with low stakes on learning. If you fail a dungeon mechanic you can quickly get back and try again. Right now, they're snoozefests.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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