Every tank has multiple charges of a 20y gap-closer, which allows you to cover more ground than any of those abilities lol. In undertuned leveling dungeons the DPS could just tank the entire dungeon and it wouldn't matter.Lemme know how to get ahead of Reaper's teleport, Dancer's triple dash and-for the extra tryhards-Dragoon's backflip going forward, with all of them using sprint right after.
For everybody else, if our sprint cds are mismatched, well.../shrug. It is what it is and like I said before, take care of yourself until I get there, plain and simple.




 
			
			
				Tell me how to gap close ahead of the jobs I listed when I have no enemy to target. There's a reason I specifically listed those three jobs out of them all. I was reminded a smileton run where I never outsped or outran a reaper because of that. Granted, Smileton's mob clusters are fairly close so I was only behind by like, five seconds every time we encountered a pack. Can't say the same for some other instances where clusters are pretty well spaced from one another.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Sounds like you're not using sprint correctly or going afk at the start of the dungeon. A sprinting character can cover 15y in around 1 second, so it isn't possible for someone to gain a 5 second lead only using Hell's Ingress one time. I've probably done over 100 runs of Smileton at this point, and this just isn't an actual problem, let alone a common oneTell me how to gap close ahead of the jobs I listed when I have no enemy to target. There's a reason I specifically listed those three jobs out of them all. I was reminded a smileton run where I never outsped or outran a reaper because of that. Granted, Smileton's mob clusters are fairly close so I was only behind by like, five seconds every time we encountered a pack. Can't say the same for some other instances where clusters are pretty well spaced from one another.
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			 Originally Posted by SenorPatty
 Originally Posted by SenorPatty
					
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