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  1. #31
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deveryn View Post
    Try arguing the point and not attacking me for my message or leave me be. If you could show actual proof, I would back off, but my daily experience tells me I'm right.
    Since you're asking, the Balance and Ahk Morning have already assessed the difference. Both Direct Hit and Determination are a 0.1% DPS and DPS/Healing gain, respectively. It takes slightly less Direct Hit to gain a full percentage; 24 points in Shadowbringers compared to 25.3% needed for determination. For the sake of argument, I'll use last expansion since we have that exact data At 720 melded Direct Hit, you gained 3% DPS while you gained 2.85% from Determination. Let's round that up to 3%, and since you mentioned Sage, I'll use Ixochole. If your Ixo healed for 5,000 with zero melds, 3% would make it heal for 5,150. You gained paltry 150 in the best case scenario. That's roughly 0.16% of a Dark Knight's HP at full i600.

    Put simply, your Determination melds accomplished nothing. They contributed nothing and in no way helped heal Living Dead once you factor in even using your entire kit would only net you less than 1,000 additional healing. Frankly speaking, the difference between Direct Hit and Determination is negligible. Direct Hit only has a very slightly benefit because Healers don't have any naturally but the gains are small enough you'll hardly notice outside of serious min/maxing. The same logic applies to Determination.

    Next time, do your own research before demanding other people provide proof to a system you're arguing against that has been common knowledge for over two years now.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #32
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Since you're asking, the Balance and Ahk Morning have already assessed the difference. Both Direct Hit and Determination are a 0.1% DPS and DPS/Healing gain, respectively. It takes slightly less Direct Hit to gain a full percentage; 24 points in Shadowbringers compared to 25.3% needed for determination. For the sake of argument, I'll use last expansion since we have that exact data At 720 melded Direct Hit, you gained 3% DPS while you gained 2.85% from Determination. Let's round that up to 3%, and since you mentioned Sage, I'll use Ixochole. If your Ixo healed for 5,000 with zero melds, 3% would make it heal for 5,150. You gained paltry 150 in the best case scenario. That's roughly 0.16% of a Dark Knight's HP at full i600.

    Put simply, your Determination melds accomplished nothing. They contributed nothing and in no way helped heal Living Dead once you factor in even using your entire kit would only net you less than 1,000 additional healing. Frankly speaking, the difference between Direct Hit and Determination is negligible. Direct Hit only has a very slightly benefit because Healers don't have any naturally but the gains are small enough you'll hardly notice outside of serious min/maxing. The same logic applies to Determination.

    Next time, do your own research before demanding other people provide proof to a system you're arguing against that has been common knowledge for over two years now.
    I know about this and that's not the point I'm arguing. You've done nothing more than prove you don't care to read or understand a point that's contrary in the slightest.
    I'm talking about a mentality and approach to healing that is toxic to the general experience of the game.
    Next time read or ask for clarification on a point rather than lobbing insults.
    (0)

  3. #33
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    One simple change that could keep the same functionality would be to just increase healing received if LD activates.
    (1)

  4. #34
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Next time, do your own research before demanding other people provide proof to a system you're arguing against that has been common knowledge for over two years now.
    Ignore him, he's a troll with an obsessive vendetta against healers melding DH. He's had the numbers explained to him countless times.
    (6)

  5. #35
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deveryn View Post
    Why does it need to change and what does this really achieve? A healer still needs to do their job at some point. Maybe a tank shouldn't be pulling too much. One or both need to realize when the DPS just can't keep up with wall to wall.
    Balance? Right now healers don't have to touch Warrior, Gunbreaker or Paladin when they invuln. Even if Gunbreakers were to need an immediate heal for an upcoming raid wide, they only need enough to survive the hit. A single Tetra and they're fine. Meanwhile, Dark Knights need their entire HP recovered. It makes Living Dead objectively the worst invuln. This has nothing to do with pull sizes but Living Dead simply being a poorly designed ability.

    Quote Originally Posted by Liam_Harper View Post
    Ignore him, he's a troll with an obsessive vendetta against healers melding DH. He's had the numbers explained to him countless times.
    It seems so given he's demanding I read when he quite literally ignored everything I said. The irony.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #36
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The weakness debuff in the OP would only proc if the Walking Dead debuff isn't cleansed by a 100% heal. The weakness debuff would be similar to the penalty imposed by death (25% damage penalty) but it would only last for 1 min instead of 2 and you wouldn't require a rez and lost 10s of uptime/mechanics.
    (0)

  7. #37
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jonnycbad View Post
    The weakness debuff in the OP would only proc if the Walking Dead debuff isn't cleansed by a 100% heal. The weakness debuff would be similar to the penalty imposed by death (25% damage penalty) but it would only last for 1 min instead of 2 and you wouldn't require a rez and lost 10s of uptime/mechanics.
    It still unfairly punishes the Dark Knight when no other tank invuln does. Which is the actual problem here. The OP's purposed change barely does anything to address what everyone hates Living Dead. It's a healer resource black hole and Dark Knights get slapped with a massive penalty if they aren't healed. Meanwhile, Holmgang is a shorter CD, longer duration and is on a job that can heal itself. It's simply better in every way.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #38
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Ok but at least it won't KILL the Dark Knight, which is harsh.
    (0)

  9. #39
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Ok but at least it won't KILL the Dark Knight, which is harsh.
    A harsh thing no other tank has to deal with. Only DRK. And it serves what purpose exactly? What does such an obnoxious system add to the game other than people being at each other's throats?

    They've done an effort to remove synergies between jobs and also elements that required help from other party members, like Berserk's pacification. I don't know why Living Dead still requires intervention from others.
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  10. #40
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I've never understood why Paladin has an invuln that doesn't touch their health but the others do (or at least Warrior is rooted in place) Paladin's Hallowed Ground sacrifices nothing -- not movement, not health, nothing. Why can't they all be that way?
    (0)

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