Quote Originally Posted by Cyreil View Post
They need to reduce the healing requirement. Shield healers can't keep up with it. Make it 50% or maybe even 30% of health to be healed to dispel.
While that would help, I'd much prefer they just scrap the healing requirement altogether. Dark Knight shouldn't be the only tank whose invuln has a massive drawback. It's silly when Holmgang exists and is simply better in every conceivable way. Even Superbolide is better despite the minute longer duration.

My preferred change is making Living Dead freeze your HP upon activation for ten seconds. You can neither be healed nor take damage. So if you pressed it at say, 23%, you will stay at 23% for ten seconds. It's simple, clean and finally puts Living Dead on the same scale as all the other invulns.

Quote Originally Posted by Deveryn View Post
I've used living dead with a sage and survived.

You only need to receive heals equivalent to 100%, not be healed to full. Consider saving abyssal drain, if you're dealing with this in big pulls.

If your healer can't keep up, maybe they shouldn't invest in Direct Hit so much?
Sigh...

You're still on about this tripe? Direct Hit is completely negligible. It has absolutely zero bearing on whether you can heal Living Dead. How much of your actual kit did you use? Because Sage having to heal LD means they dump a massive portion of their resources into one ability. So much in fact it's often better mitigation if LD hadn't been used whatsoever since abilities like Kera and Ixo mitigation effects are entirely wasted whereas they wouldn't be with regular CDs.