They need to reduce the healing requirement. Shield healers can't keep up with it. Make it 50% or maybe even 30% of health to be healed to dispel.
They need to reduce the healing requirement. Shield healers can't keep up with it. Make it 50% or maybe even 30% of health to be healed to dispel.
I've used living dead with a sage and survived.
You only need to receive heals equivalent to 100%, not be healed to full. Consider saving abyssal drain, if you're dealing with this in big pulls.
If your healer can't keep up, maybe they shouldn't invest in Direct Hit so much?
Are you lost or something? Take that tripe back to the Healer board so everyone there can continue destroying your strange claims that Direct Hit melds are causing wipes from a lack of healing.I've used living dead with a sage and survived.
You only need to receive heals equivalent to 100%, not be healed to full. Consider saving abyssal drain, if you're dealing with this in big pulls.
If your healer can't keep up, maybe they shouldn't invest in Direct Hit so much?
If you turn it into weakness and not death then healers are not even gonna try to heal you through it ever again.
Last edited by Sicno; 02-17-2022 at 01:59 PM.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I would actually pose a different idea to their "tank invul". That when living dead is procs, instead of dying they are set too 100% HP and for 4 seconds any heals they receive hurts them, like a zombie takes damage from healing, and they take 50% less damage for the same 4 second.
Shield healers CAN heal the Walking Dead debuff away, but usually to do so they will need their cooldowns. Cooldowns they likely won't have if shit is already gone bad enough that the tank needs an invuln to survive...
So, instead of the tank dying from having to use Living Dead, just being given the Weakness they would get from a raise and a vulnerability up stack, that would make Living Dead a lot less punishing, also would stop the tank from losing aggro while down.
Try arguing the point and not attacking me for my message or leave me be. If you could show actual proof, I would back off, but my daily experience tells me I'm right.
If a healer can't manage to heal through living dead, they're doing something wrong. Every time something bad happens in a dungeon, I look and I see those crappy melds. Occasionally, some people are undergeared or just bad, but it's generally the melds and approach to DPSing.
Meanwhile, I've been mentoring a friend of mine who wanted to give healing a try. He's very fond of sage. It doesn't matter what tank I play, he's able to keep up. I popped Living Dead as a test and all was well. Living Dead is fine as it is. It serves as incentive not to mess things up. These skills are supposed to be for emergency use anyway. Next thing you know, people are going to ask for the doom mechanic to be removed from the game.
Last edited by Deveryn; 02-17-2022 at 08:12 PM.
Question is: Did Walking Dead activate or not?Try arguing the point and not attacking me for my message or leave me be. If you could show actual proof, I would back off, but my daily experience tells me I'm right.
If a healer can't manage to heal through living dead, they're doing something wrong. Every time something bad happens in a dungeon, I look and I see those crappy melds. Occasionally, some people are undergeared or just bad, but it's generally the melds and approach to DPSing.
Meanwhile, I've been mentoring a friend of mine who wanted to give healing a try. He's very fond of sage. It doesn't matter what tank I play, he's able to keep up. I popped Living Dead as a test and all was well. Living Dead is fine as it is. It serves as incentive not to mess things up. These skills are supposed to be for emergency use anyway. Next thing you know, people are going to ask for the doom mechanic to be removed from the game.
Since you'd have to let your friend know that they shouldn't heal you until you are in Walking dead, otherwise living dead is completely wasted.
Every healer can heal through LD. Doesn't mean it doesnt cost them more resources than needed tho.
They have to heal a DRK in Walking dead more than they'd have to if it just didnt go off. Which the healers also can prevent with all their mitigation and such.
While that would help, I'd much prefer they just scrap the healing requirement altogether. Dark Knight shouldn't be the only tank whose invuln has a massive drawback. It's silly when Holmgang exists and is simply better in every conceivable way. Even Superbolide is better despite the minute longer duration.
My preferred change is making Living Dead freeze your HP upon activation for ten seconds. You can neither be healed nor take damage. So if you pressed it at say, 23%, you will stay at 23% for ten seconds. It's simple, clean and finally puts Living Dead on the same scale as all the other invulns.
Sigh...I've used living dead with a sage and survived.
You only need to receive heals equivalent to 100%, not be healed to full. Consider saving abyssal drain, if you're dealing with this in big pulls.
If your healer can't keep up, maybe they shouldn't invest in Direct Hit so much?
You're still on about this tripe? Direct Hit is completely negligible. It has absolutely zero bearing on whether you can heal Living Dead. How much of your actual kit did you use? Because Sage having to heal LD means they dump a massive portion of their resources into one ability. So much in fact it's often better mitigation if LD hadn't been used whatsoever since abilities like Kera and Ixo mitigation effects are entirely wasted whereas they wouldn't be with regular CDs.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Why does it need to change and what does this really achieve? A healer still needs to do their job at some point. Maybe a tank shouldn't be pulling too much. One or both need to realize when the DPS just can't keep up with wall to wall.While that would help, I'd much prefer they just scrap the healing requirement altogether. Dark Knight shouldn't be the only tank whose invuln has a massive drawback. It's silly when Holmgang exists and is simply better in every conceivable way. Even Superbolide is better despite the minute longer duration.
My preferred change is making Living Dead freeze your HP upon activation for ten seconds. You can neither be healed nor take damage. So if you pressed it at say, 23%, you will stay at 23% for ten seconds. It's simple, clean and finally puts Living Dead on the same scale as all the other invulns.
I'll be on about it as long as people fail to read what I'm actually saying. You say it has no bearing on whether you can heal living dead, I say it's a reason it has to be used in the first place, but I'm not going to repeat all that here, especially with more childish insults being thrown around (it's sad that's all you have).Sigh...
You're still on about this tripe? Direct Hit is completely negligible. It has absolutely zero bearing on whether you can heal Living Dead. How much of your actual kit did you use? Because Sage having to heal LD means they dump a massive portion of their resources into one ability. So much in fact it's often better mitigation if LD hadn't been used whatsoever since abilities like Kera and Ixo mitigation effects are entirely wasted whereas they wouldn't be with regular CDs.
As far as the sage question goes, I can't offer an answer as I wasn't the one healing. It's not like we had to take a break or were caught lacking anything. We were in Dead Ends and I popped LD on the second pull and things proceeded smoothly through to the boss.
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