I hate darks as a sage , as ast or whm its not too bad but i feel sch or sage struggle or least me to keep up with dark night. with the the other 3 tanks i barely have to press a heal. maybe 1 or 2 on gnb and 0 to 1 on pld and warrior as sage. I can burn my entire kit on dark night and it still not enough. like stormblood ast, stormblood darknight was so good as i felt they had better kit on def and hp restore. seem ew all 3 hw jobs become a mess with EW as a friend told me seem machinist aint too good as well and as ex ast main cause lost stances and same boring cards bleh
i feel like in my opinion sage is the only healer who can keep a drk > 50% hp without burning his whole healing kit.I hate darks as a sage , as ast or whm its not too bad but i feel sch or sage struggle or least me to keep up with dark night. with the the other 3 tanks i barely have to press a heal. maybe 1 or 2 on gnb and 0 to 1 on pld and warrior as sage. I can burn my entire kit on dark night and it still not enough. like stormblood ast, stormblood darknight was so good as i felt they had better kit on def and hp restore. seem ew all 3 hw jobs become a mess with EW as a friend told me seem machinist aint too good as well and as ex ast main cause lost stances and same boring cards bleh
first make sure you always cast the barrier and not the healing on your drk.
Second, cast the healing potency up on cooldown.
that was the retard rotation i did for levelling and i never suffered to keep the drk alive.
meanwhile, as ast, i'm sweating a lot.
SGE's shields screw with TBN pretty hard in basically any content that isn't savage. They also have a horrendous time attempting to salvage the situation when a DRK has utilized Living Dead.
That is the impression I was under as well, but there have been enough reports now of SGE shields occasionally taking the hit first that it's seeming like there's some kind of issue with it.
I imagine that's just due to TBN's actuation time not matching up to its status effect well. It notoriously doesn't actually protect you for nearly over half a second after initially displaying the effect. Of course, you can also pop TBN's barrier almost a full second after the status effect has faded.
During that initial moment, though, the previously applied SGE shield would, of course, still work as normal, so I suspect people are just needlessly attributing a new cause to an already self-contained problem (or, slightly desynced visuals).
From the time I tried it, I reached the end of the first set of shining cell before the war of attrition ended me - TBN is intensely strong at making heavy hand do almost no damage (like 10-15kish) when paired with oblation & Reprisal, and Dark Mind + Rampart + Shadow Wall + Missionary + TBN + Oblation reduces the stack damage to only around 20k-25k ish, which removes both of those heavy hits from the equation. (This challenge also reminding me how much I love Oblation's flexibility.)
Eric's autos are the problem. There's almost always a Warden's wrath/Heavy hand/Stack attack around his auto chains, making it impossible to use TBN to nullify autos without it not being up in time for the bigger hit you need it for. Meaning Eric will chip away at your health gradually, and Soul Eater can't keep up.
DRK -should- be able to solo P1N when the next set of gear comes out (using current kit, assuming zero sustain buffs) - the extra defense & HP from the gear will make TBN reduce the stack marker & heavy hand to basically nothing, giving the DRK a huge amount of extra HP to work with to brunt Eric's autos till the next Temperance/Aetherflail section where you can mass recover HP due to Eric not autoing for 30s or so straight. Not to mention the extra HP recharge on Soul Eater & Abyssal from more STR affecting the cure potency.
Honestly, if Soul Eater was like, 600-ish heal potency (or give Bloodspiller a 300 potency heal to increase frequency of incoming GCD healing), there's a decent chance it could do it in this tier of gear as well. 300 manages to create a slow battle of attrition, 600 I think would manage to generate enough HP recovery to survive till next non-auto downtime to generate a ton of your health back.
Regardless of Hypotheticals, DRK can make it roughly 4mins in (my personal best, if someone can get past shining cells through potentially extreme TBN optimization to slow down the HP burn long enough) before Eric's autos eventually finish the DRK off as it stands. DRK theoretically can solo P1N once it has like, 20-30 ish more ilvl where Soul Eater & TBN scale strong enough to counter the HP burn of the autos, but that's not really an accomplishment when the other 3 tanks can currently do it with this tier's gear.
Last edited by Daeriion_Aeradiir; 02-17-2022 at 07:41 PM.
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