Thats mostly due to Living Dead because DRK invuln is a pain in the ass, any other tank can be taken care off easily because they don't need to be healed as much after their invuln.
I think we can all agree that LD sucks.
If I’m understanding this right though, they still chose to pick the hard to heal DRK due to the damage it provided. They could have made it easier for the healers with a WAR that could soak up hits easier, but they didn’t.
And in the end I don't know if it really worth it since they cleared it like... what? 1 or 2 hours before other group. I just wish Dark Knight didn't get called out like that.
Last edited by The_User; 02-13-2022 at 02:40 PM.
Oh I went and test with the dummy. Seem the claim that Blood Whetting can heal on single target for at least about 48% of WAR's Max HP is true. Now if you count the barrier too that would be 60% and then there is that 2 layers of 10% damage reduction too. OMG 1 Blood Whetting is stronger than 2 TBN combined, if that 2 layer of 10% offer at least 15% damage reduction then wouldn't that make it like 3 TBN? and this isn't even cri heal that I heard you could force to happen with Chaos Attacks.
Equilibrium+Thrill probably make the gap wider even more.... The difference is staggering.
If I'm not mistaking,HoC is like 50%-60% mitigation including the heal it gave vs tank buster that strong enough to deal like 90-100% of GNB max Hp. Can someone confirm this please?
Last edited by The_User; 02-11-2022 at 09:38 PM.
It's at most 30% nominal mitigation (over the first 4 seconds). You cannot conflate percentile and potency-based sustain (be that mitigation or self-healing) together; they can only be made equal to each other under known damage to be taken (including the exact timings of that damage).
Catharsis, the 900cp heal, is worth less than 20% HP unless it crits, iirc.
Last edited by Shurrikhan; 02-12-2022 at 04:14 AM. Reason: typo
Eh? We can easily find how strong the defensive actions are by find out how your HP remain after take the tank buster after use that action. If GNB healing potency is equal to WAR healing potency then GNB 400 potency heal would heal for about 12% of max HP. Can anyone test it please how much the healing HOC gave?
You can find how strong they were in that context. For that to be of any value, both the incoming damage and prexisting mitigation must be controlled. Such renders it impractical for any discussion of more general (context-independent) strength. (Controlling/standardizing incoming damage isn't technically quite possible, only averageable, as all damage dealt/taken will be varied by +/- 5%.)Eh? We can easily find how strong the defensive actions are by find out how your HP remain after take the tank buster after use that action. If GNB healing potency is equal to WAR healing potency then GNB 400 potency heal would heal for about 12% of max HP. Can anyone test it please how much the healing HOC gave?
In either case, because the flat value sustain produced by any defensive skill with at least some contextual element will thus vary, if we're talking about mitigation for more than a single context then we'll need to use more general terms that do not rely upon conflating context-dependent sustain (such as percentile mitigation) and context-independent sustain (such as healing, at least as featured in XIV).
Heart of Corundum adds 30% mitigation for 4 seconds, and then 15% for a further 4 seconds. It heals for 900 potency, which has averaged around ~17% of my HP.
Why go with such a complicated way when we can determine how strong the short cooldown is by look at the HP remain after the tank buster hit and the short cooldown effect fade?
Are you sure that HOC only heal for 17%? does that mean GNB healing potency is less than WAR? Last I checked, 400 potency heal from Equilibrium potency seem to be equal to 400 healing potency from Blood Whetting
Last edited by The_User; 02-12-2022 at 12:41 PM.
Giving the percent mitigation effects and their duration and the heal/barrier potency is not complicated and anything less would be useless (true only in a single point of context, as explained above).
Unless my character is uniquely bugged, yes.Are you sure that HOC only heal for 17%?
400 potency will always be equal to 400 potency, yes. The problem is that you have the value of the prior and frame of reference for the latter wrong. Equilibrium heals for 1200cp and a further 1000cp over time for a total of 2200, not 400. Bloodwhetting heals for a total of 1600cp (400cp each GCD for 4 GCDs).does that mean GNB healing potency is less than WAR? Last I checked, 400 potency heal from Equilibrium potency seem to be equal to 400 healing potency from Blood Whetting
Last edited by Shurrikhan; 02-12-2022 at 06:52 PM.
No I mean that every 400 potency heal from instant heal of Equilibrium is equal to 400 potency heal of Bloodwhetting. 1200 pot from Equilibrium seem to heal about 36% of WAR max HP. So it seem GNB HOC potency isn't as strong as WAR which led to the next question that make me wonder "does that apply to Aurora as well?" May I ask you a favor? Can you test how much GNB Aurora heal?
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