Hallowed Ground doesn't require a heal to full. Hell, the tank is losing zero HP.
Holmgang doesn't require a heal to full.
Superbolide doesn't require a heal to full.

Why does Living Dead require a 100% heal?


I appreciate what SE is trying to do by giving the tanks different flavors of invuln, but they are simply unbalanced. Look at Superbolide vs Holmgang. If a WAR pops Holmgang and his HP doesn't drop to 1 from incoming damage, there's no loss. You do that on Gunbreaker and you essentially get the benefit of the invuln with the guaranteed penalty of your HP going to 1. Living Dead is just broken. However, I suppose is fits DRK well, so that's why they keep it.