95%? More like 99.4% according to the loggers.Okay but then SQEX must design content where you can't have +95% uptime.
My maximum number of ranged attack on a clear (as a tank) was 11. I wanted to respect as much mechanics as possible.
To be then reduced to 6, then 4 ranged attacks.
Maintaining melee uptime is in now way hard, especially when SQEX delivers encounters with half the map as a hitbox or full hitbox without positionals.
I do agree with the statement, but not in this current context and raid design..
Only actual downtime is invuln phases which impacts everyone. SE said they would catter to melees for fights so the design of taxing mobility makes no sense.
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