I feel like after Stormblood, SE just somehow forgot how to balance jobs and started to use pointless excuses to justify the weaknesses of certain jobs.
I remember back during Shadowbringers that BLM outclassed RDM and SMN, where RDM was basically unplayable until both SMN and RDM were buffed to be within a good range of caster damage.
Come Endwalkers, BLM is back to severely outclassing the other casting jobs, as they now sit with the Phys Range jobs. I know people will justify BLM being the top casting DPS because they are a selfish DPS, but SMN and RDM with their added raid damage is severely overshadowed by BLM's personal damage.
YoshiP believe's that BLM is a "Busy" job, but statistics show it's anything but, and over the course of time, BLM has been given more abilities to be mobile, easy to play, all while at the same time given more buffs to top the charts.
Back in Stormblood, there was a lot of synergy, where using a combination of jobs made them good. During this time, PhysRange jobs were actually able to top the charts, and believe it or not, 2 PhysRange was actually a valid comp for doing high end content.
Transitioning to Shadowbringers, SE removed that synergy, and did not buff PhysRange to compensate for the loss, leaving them in the dust. As of the start of Shadowbringers, PhysRange is no longer being seen as another equal job, but as a NEED for a bonus in order to force every class type in a party.
The only thing that's stopping PhysRange from being outcast is that not having one makes a comp "Illegal", and I'm sure you all know what that means.
At the end of Shadowbringers, you didn't need a PhysRange in your party... You just had to have one. 2 Melee and 2 casters severely outdamaged the need of PhysRange and their 1% bonus, and SE was very content with that matter to keep it.
Now that people are seeing the severe flaw of Phys Range, not many people are playing them, and I'm seeing more and more people asking where they Phys Range are when trying to do their weeklies. The answer? They're playing a job that isn't intentionally shafted for silly reasons like "Mobility" and "Utility".
Instead they're playing jobs that are just as easy to play and do more damage and get buffed for silly reasons like being "Busy" or "Not equal to RPR".