Quote Originally Posted by Xiaoki View Post
That is not the definition of engaging.

Engaging has a recognized definition and that is not it.

It seems appropriate that your response and the one above yours are basically "I dont want to be pressing the same button all the time, just most of the time"

I guess pressing a different button every so often gives people illusion of "engaging gameplay" even though, functionally, pressing one for both is the same thing.
Arguing about a word while ignoring the point is silly if you ask me but if you want to go that route: https://www.merriam-webster.com/dictionary/engage

5a : to hold the attention of : ENGROSS
her work engages her completely
And yes pressing a different button every so often is better than a single button. Example: https://www.fflogs.com/reports/N1hrn...casts&source=7

In that log the Bard uses a total of 174 weaponskills of which 100 are Burst Shot and 45 are Refulgent Arrow. That works out to about 57% of their gcds being one ability and about 26% being another. If those abilities were to be combined into one you're looking at about 83% of all gcds being one ability, not to mention it would remove the entire thought process of checking to see if Refulgent procced before using Burst Shot which is actually kind of a big deal, it's not difficult but it requires a little effort on the player's part almost every gcd. That required effort is what makes the job engaging, otherwise you wouldn't even need to look at the screen.

Your gcds if Burst and Refulgent were combined would literally be refreshing dots every ~45s, hitting Apex every minute and mindlessly spamming one ability otherwise because there's literally nothing else to think about (ogcds aside because they exist in both examples). That doesn't sound fun to me. But some people find playing new SMN with 1 macro fun so what do I know.