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  1. #211
    Player Deveryn's Avatar
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    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I don't think everyone is saying to stop DPSing. They need to stop trying so hard, melding Direct Hit. Every single time I see a healer that can't keep people up in base content, I examine and find direct hit.

    I just saw a white mage in Smileton ask the SMN to run their Regen because the tank is taking a lot of hits.

    It might help in raids, but have the good sense to keep a set of gear for running dungeons, where there are a lot more hits going to the tank.
    (0)

  2. #212
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Direct Hit materia doesn't kill tanks in dungeons. Lack of defensive cooldowns and bad healers kill tanks in dungeons. Healing abilities restore so much of a tank's maximum HP it would take far more than a few melds to make the difference between needing to use one healing ability versus two.
    (10)

  3. #213
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Semirhage View Post
    Direct Hit materia doesn't kill tanks in dungeons. Lack of defensive cooldowns and bad healers kill tanks in dungeons. Healing abilities restore so much of a tank's maximum HP it would take far more than a few melds to make the difference between needing to use one healing ability versus two.
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    (0)

  4. #214
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    Another person trying to claim that Determination's healing boost is somehow essential to running dungeons?

    I could meld no Determination or Piety at all, and healing dungeons would still be trivial. Determination adds a negligible amount of additional HPS. It's not going to turn two heals into one heal, so the healing aspect of Determination doesn't really increase DPS. Maybe, maybe on a blue moon, it might leave a DPS who steps in avoidable mechanics at magic pixel.

    Furthermore, if Determination actually had a major influence on healing potency, then that would just encourage good healers to wait even longer to heal, in order to avoid overhealing. Which would do nothing about tanks getting nervous or self-conscious about being at sub-X% of max HP.

    Meanwhile, Direct Hit still grants a slight edge over Determination in killing things faster, which speeds up runs and decreases incoming damage (dead mobs do no damage).
    (10)
    Last edited by Gaethan_Tessula; 02-14-2022 at 11:12 AM.

  5. #215
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    There are three reasons why Direct Hit is better than Determination. One is the fact Direct Hit scales faster now with all the stat squish even with the buffs to Determination this expansion. Two, direct hit pars well with Crit with the results of CDH so it would be better to to meld Direct Hit. And Three, the extra healing from it is minuscule like others have said.

    So ya, for all those reasons, Direct Hit will always be better to meld over Determination with that in mind.
    (2)
    Last edited by Maltothoris; 02-14-2022 at 12:57 PM.

  6. #216
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deveryn View Post
    I don't think everyone is saying to stop DPSing. They need to stop trying so hard, melding Direct Hit. Every single time I see a healer that can't keep people up in base content, I examine and find direct hit.
    Even if determination and/or piety have melds combination for a 100% boost in healing potencies, bad healers will still kill their tanks. Materia melds does not matter in the situation you're speaking of. Even lesser so because the actual potency boost is so pathetic & you're not going to meld 100% determination either because there's critical melds (means even melding slots goes to determination). At 2.6k determination the healing boost is only as high as 16.9% and you're not likely to reach that number realistically especially in normal contents, bringing the actual boost you get from determination even lower than that number.

    Quote Originally Posted by Deveryn View Post
    You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    If this were to happen, here comes the new low/stupid: "Since Solace now heals an equivalent of 1500 potency, now let's make the tank drop lower in health! Then I'll ca-... OOPS, I misjudged too late...". Ain't that make even more tanks more self-conscious? Very counterproductive I'd say.

    There's a difference between bad gameplay and bad gearing. That story of yours is definitely the former specifically, not the latter.

    EDIT: using my own character as a dummy... my current gear puts me at 1661 determination which is about 9.3% increase in healing potency. This is without determination melds at all. Now if I were to replace all my DH melds with determinations, I'll get extra 10 X materias of determinations, bumping my determination to 2021 which translates to... a total of 12% increase in healing potency? Wow, a 2.7% increase. That's a lot... wasted potential that I could've gained from melding other stats. Should I replace all my critical melds for determinations too??? Yikes...

    If said healing potency melds cannot reduce the amount of healing I need to cast to resolve healing required, then it's as good as dead stat. We probably only care about determination unlike piety because it at least still have damage increase component to be any use to us, the healing potency is an extra fluff.
    (4)
    Last edited by Rein_eon_Osborne; 02-14-2022 at 01:30 PM.

  7. #217
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    You can clear Expert dungeons with no materia melded and still sleep through half the runtime. It's not the boogeyman Direct Hit materia.
    (14)

  8. #218
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    Why don't you try backing up your claim. Show us some failed dungeon runs of ilvl 570-600 healers melding CH and DH. Videos or logs will do. If it's such a rampant problem that's ruining the game as we know it, then you should be able to find numerous examples, as anyone would easily be capable of doing when trying to prove a hypothesis of a very real problem in need of resolution.
    (4)

  9. #219
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    Even if it was a wasted slot, so what? All dungeons are doable without a single meld.
    That was the case before and after the stat squish so what are you on about.
    (2)

  10. #220
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    You are still winging about this? Really? Ugh now you are in the white mage thread wigging out about lilies.. Really really hope you are bad troll and not some trog suffering from aggressive Dunning Kruger.

    Quote Originally Posted by ty_taurus View Post
    Why don't you try backing up your claim. Show us some failed dungeon runs of ilvl 570-600 healers melding CH and DH. Videos or logs will do. If it's such a rampant problem that's ruining the game as we know it, then you should be able to find numerous examples, as anyone would easily be capable of doing when trying to prove a hypothesis of a very real problem in need of resolution.
    That will never occur. They appear to be one of those players that doth not see 100% Medica 2 uptime and reeeeeees into the sunset. *snort* I only died because the healers were not healing me. *snorts again and proceeds to take the orange out on date*.
    (1)
    Last edited by MiaShino; 02-15-2022 at 01:51 AM.

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