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  1. #11
    Player
    Alzinor's Avatar
    Join Date
    Oct 2019
    Posts
    90
    Character
    King Saucer
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chopstix View Post
    Tonight my warrior was excluded from a barse group. No they were not toxic, just pointed out that they have a DRG and a SCH. I'm not even mad, I understand. Regardless, this really highlights my one gripe with warrior. It simply cannot take advantage of crit and DH buffs that BRD, DRG and SCH have to offer (not sure if there r others).

    One does not even need a barsing tool to see that this is a problem. I know that 122% DH does nothing more for me than 100% DH, or 100%+ crit vs flat 100%.

    Currently I can think of two ways of addressing this. No dmg boost to warrior is not going to fix this one bit.

    Option A: convert all the niche crit and DH raid buffs to just flat dmg. One could argue these jobs would lose their identity. SCH would be like ninja, BRD would have many different flat dmg boosts (2 of their songs would need to become flat dmg boosts as well, thus removing some of their unique aspects). Overall a simple but boring solution.

    Option B: introduce a mechanic where crit and DH over 100% is converted into additional dmg. This would also give a bit of a boost to the DRG autocrits (im unsure if there r any other cases of 100% crit/DH chance outside of WAR/DRG). Addresses the root of the problem, but could potentially be some difficult coding work.

    Honestly I don't have high hopes of this pesky issue getting addressed, but I do feel better for putting it out there (I got no hits after some brief googling).

    Thank you, and have a nice day!
    it is a bit dumb since your guaranteed crit count as a crit given by their buff (you can check it on logs) so they literally steal dps from you for nothing and it help them to make a better parse.

    I remember a drama about a warrior right clicking on the litanny buff to prevent drg to steal his rdps
    (7)
    Last edited by Alzinor; 02-12-2022 at 12:16 AM.

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Xeno submitted a question about this over in the Q+A thread, so you should check it out if it's relevant to your interests.

    It's interesting because he campaigned fairly hard back in Stormblood around the idea that variations in luck around Crit and DH were unfair on WAR players trying to achieve their 'optimal' run, which was what prompted the change in the first place. I don't think that you can have it both ways, though.
    (10)

  3. #13
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    It was particularly egregious back then because of how much stronger Fell Cleave was than your usual 1-2-3, and how much damage was contained within your limited burst windows. Other jobs had them, sure, but WAR had more dependency on crit damage during burst windows than just about every other job in the game, arguably to an unfair degree. But now that other jobs have such potencies and more, it’s just straight up outdated. Fell Cleave used to be the highest potency skill in the game, and even when it wasn’t, you used more of them in a window than other jobs did.

    But now, you have jobs who’s normal 1-2-3 is almost as powerful as three consecutive fell cleaves are now, the only difference being that the FCs are auto direct crits. And Fell Cleave itself has only 60 more potency than the last hit of your GCD combo.

    It’s just outdated now. Nothing more and nothing less.
    (5)
    Last edited by AziraSyuren; 02-12-2022 at 02:36 AM.

  4. #14
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    We don't need every buff to be a plain % damage buffs, I'd rather have the guaranteed crit + DH for a few big hits.
    (5)

  5. #15
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    This is basically their way of nerfing WAR burst into the ground. It started with Berserk atk power increase, admittedly 50% was pretty insane for any job, but 20% was the last nerf before they combined it with IR since casual ppl couldn't grasp the idea that IR cut beast gauge action costs in half. Honestly it would be better if it just increased potency by "x" amount, i.e. IR increases potency of weapon skills by 50%. I'm okay with infuriate still having the DH but I think they are gonna rework chaos stacks in 7.0.

    I think they will bring back Wrath stacks and make your other gcds do the same thing the FC/decimate does. It's basically 2.0 WAR where you infuriate and get 5 stacks. Like, maim > storms eye, becomes, skull sunder > butcher's block but with 100% DHC (when infuriated with chaos stacks and each weaponskill uses up one stack). IC/CC will still be 100% DHC but each time you use up a chaos stack it reduces in potency.
    At one stack it's basically a 100% DHC FC/Decimate in terms of potency. It would encourage you to use your gcds more but give you the option to dump all 5 stacks for a regular IC/CC when you infuriate. You can either do two BB combos and IC or just IC or one BB combo and IC. Basically gives you the freedom to choose your burst. It also adds two new weapon skills without actually adding skill bloat. This is all speculation, but that's and example of how I would rework WAR in the future.

    However I think the reason why its like this is because they let tanks have access to DH. Imo DH should be a dps exclusive stat and they should do something with tenacity. Its literally a dead skill and its effect is so weak that its pretty much treated like parry. If tanks didn't have access to DH, WAR would be unique. Atm its just annoying to play BiS when you main all 4 tanks since they have to slot DH whereas WAR can slot in all the crit/det they want.
    (3)

  6. #16
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Parsers really are abhorrent people, aren't they?
    (5)

  7. #17
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Just curious, aren't the 'guaranteed crit / dhit' parts of the class in the player's control? Like activated through a buff that has a limited time window?

    If it's just about the crit buffs that other classes give, then can't you just use your warrior guaranteed crits when the scholar / dragoon buff aren't active? They don't have 100% uptime as far as I'm aware.
    (1)

  8. #18
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Chyro View Post
    Just curious, aren't the 'guaranteed crit / dhit' parts of the class in the player's control? Like activated through a buff that has a limited time window?

    If it's just about the crit buffs that other classes give, then can't you just use your warrior guaranteed crits when the scholar / dragoon buff aren't active? They don't have 100% uptime as far as I'm aware.
    Buff timings are extremely standardized. In a competent party all buffs (both simple damage increase and crit/DH buffs) will be active at the same time. This is also the most efficient way to utilize buffs since their effects stack multiplicatively. You'll get more benefit from two buffs being up at the same time than from the same buffs back to back after each other. So if you try to "dodge" some specific buff you will end up dodging all of them and leave a significant amount of damage on the table.

    This is also not taking into account that using your abilities immediately once their cooldown ends is the basis of XIVs combat system. Letting them sit ready and not do anything is a waste that can easily cost you a use over full duration of a fight.
    (8)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Chopstix View Post
    Tonight my warrior was excluded from a barse group. .
    Could have just stopped this entire thread here.

    You are not owed a group. Their group, their rules.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Could have just stopped this entire thread here.

    You are not owed a group. Their group, their rules.
    That's a bad take though.

    Having a job whose kit actively negates other job's buffs goes against their entire design philosophy this expansion. Hence why bringing attention to is makes sense.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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