Quote Originally Posted by Marxel View Post
Okay I guess I’m confused. In boss fights I start with Manafication/Embolden to immediately go into melee and buff everyone.
You're not too far off, but on a raid boss encounter you'll want to give yourself a bit of time to pot first, which is where Mesarthim's opener goes. Without a counter, you're fine, though that assumes its up because you should be building to 10/10 and using that on trash too. But this isn't bad thinkthink

After, I use Acceleration then Jolt into Veraero or Verthunder.
Okay, so I'm assuming you're used to old RDM. Acceleration now acts as swiftcast+(guaranteed proc on VT3/VA3 or potency buff on Impact). Now this isn't necessarily 'bad' to do, but understand what this gives you. The priority for your instacast buffs will be Acceleration>Dualcast>Swiftcast. So the jolt here gives you dualcast as normal, but the Verthunder will consume your Acceleration. You'll still have dualcast, and if you follow up with a Verfire/Verstone, you'll end up instantcasting it, which gives you no gains. Then your musclememory kicks in and you hit VTA3 and now you're hardcasting a longspell.

Instead, to keep this, when you acceleration, think 'this is swiftcast' and just fire off your Ver3undaero.

It still makes Verfire/Verstone instant, though? I’m not sure if I’m using it optimally. What’s an example of a rotation?
Acceleration does not make Verfire/Verstone instant. Even if it did, you don't gain by doing that. You always want to use Acceleration/Swiftcast/Dualcasts on spells with longer than 2.5 second cast times--Verthunder III/Veraero III/Impact/Verraise. Instant-casting a shortcast spell doesn't set you ahead, you want to cast the beefier spell!