The ability of high-tier players to clear with everything does not imply it's easier for lesser skilled players to have equal proficiency in clearing with every job. Job balance matters more than at the absolute top end.
Which is not something FFLogs has any capacity to measure, but in-game tools can actually provide input for. However, DPS also only matters for balance with how it affects your ability to clear or reduce clear times. Which gets to the more important point: The vector of balance is capacity to clear across different play levels.utility is only as valuable as the average improvement to clear times (including whether you clear at all) it produces. If it does not increase your chances of clearing and/or reduce clear times, it has done nothing.
[quote[The criteria in the post you're quoting already follows from consideration of spread, deviation, and outliers. But let's be clear here: an entire 10% of players is not going to be an outlier. As you go lower, moreover, the parses are that much less representative of their kits, as opposed to simply varied, and often short-lived, forms of mistake.[/quote]
But people don't consider spread, deviation or outliers. Case in point:
An outlier is based upon deviation, and it is quite possible for 10% of players to be deviated too much to be counted as normalized data.But let's be clear here: an entire 10% of players is not going to be an outlier.
You're appealing to FFLogs data. FFLogs data ONLY includes clears. That introduces sample bias that excludes aspects of balance (including difficulty to attain clear) that are more valuable and relevant to job balance than speedruns. What you said or what phrases you used is irrelevant--you're appealing to FFLogs, and this is a criticism of that appeal with regards to data-validity.How does the phrase "to be clear" have anything to do with clears? That's literally the only the time that word appears in my post -- within that phrase. Where is this strawman coming from?


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