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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Nothing is fun forever - its why TV-series have more than one episode, why you dont read the same book over and over again and why most people tend to play more than one videogame. Heck, its the reason I cook a different meal every day because yes, pizza is very tasty, but eating it every day doesnt make me happy.

    I'm sure you're just trying to make some weird point about this content being "bad", but at least in my book thats not necessarily the case - if people wouldnt move on from content, there wouldnt have been a need for any expansion or patch whatsoever. The dungeons in ARR are supposed to be fun content after all - why did we need anything beyond Sastasha?

    While I'm personally not a fan of Bozja (specially because the areas looked boring to me - I get why, but that doesnt make it anymore appealing), but I still spend quite a while with that content - probably a lot more time than I spent with a lot of (shorter) singleplayer-games these past few years. I dont see a problem with coming to the conclusion that the content was genuily fun for the first 15 hours, followed by a grind for the next 40 (numbers might not be accurate, I didnt track how long I spent with that content).

    I dont expect a single piece of content, a single game or a single meal to sustain me forever - I'm not that unrealistic.

    Honestly: My big hobby next to videogames is cross stitching, which involves me doing the same motions over and over again for hours. Often I dont even care much about what I stitch, because its just a nice thing to do while watching a netflix show. I still prefer doing different patterns instead of stitching the same thing over and over again - even though the stitching itself is fun for me, not the outcome. So you could argue "Why do you follow a pattern at all if the process itself is supposed to be fun?"
    (3)

  2. #12
    Player
    BigHoffie's Avatar
    Join Date
    Jun 2019
    Posts
    95
    Character
    Logen Nine-fingers
    World
    Malboro
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SeiyaSoiya View Post
    is it really experiencing the content if you do it with a massive echo, completely nerfed and with a tiny amount of people or even solo?
    I could understand it if all you cared about is the rewards for doing that content, but is that really the kind of mentality we, as the FFXIV community, want to foster among our players?
    rewards oriented gameplay has destroyed many promising games, and many of them not even MMOs
    I have always been goal oriented when playing games, whether that's clearing content or farming for triple triad cards. That's what I enjoy doing. It's not a less valid reason for playing than whatever you play this game for. Certainly not "destroying the game" but I appreciate the melodrama.
    (4)

  3. #13
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Nothing is fun forever.
    Some things aren't fun to begin with.
    Which seems to be OP's point.
    (2)

  4. #14
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Before I tackle the main argument of the thing I want to point out some flaws. Don’t mind me.

    Quote Originally Posted by SeiyaSoiya View Post
    …or people who stop doing potd when they get their Necromancer title
    See this one confused me. Most of your points seem to center around not having enough people doing content with others, but people going for the Necromancer title aren’t doing it with others. So your point?

    Quote Originally Posted by SeiyaSoiya View Post
    Isn't this sort of content (roulettes, side content, deep dungeons) supposed to be insanely fun and done only for the sake of playing the game? Why do people stop doing it once they get their rewards?
    Because playing the same game and the same content gets boring or mind-numbing after a certain point. If you don’t believe that then that’s fine. However, it’s not you to dictate what people find fun or how they should enjoy the game.

    Quote Originally Posted by SeiyaSoiya View Post
    Only place I've ever seen this behavior was in looter shooter games like Warframe and Destiny and wow and it is a pervasive problem of content not being future proofed.
    … WOW is a looter shooter? Also all of those games take inspiration from MMOs, aside from WoW which is one and I can’t speak on its problems as I’ve not played it. But you’re looking at it backward. The issues those games have are because of the MMO roots. This game is an MMO, so those problems will likely persist. How they combat those problems is what’s different. At least from my understanding, at least you can still tackle old content in FFXIV unlike WoW if what my friends say is true.

    Quote Originally Posted by SeiyaSoiya View Post
    Same goes for bozja and eureka … and same goes for delubrum reginae savage, which was dead 1 week after its release.
    Hard hard hard problems with this argument. Part of the problem with this content is the design also makes the content harder, if not impossible, to do with small groups. But then you go on to talk about how they were dead on content which is completely different. I can’t speak for DR savage because I know that it requires tons of people and co-ordinating that many is kind of hell, and part of that is that you need to get groups together for that and can’t just do it randomly. As for the others, once again people stopped doing them because enough people stopped finding incentive and those that did find incentive didn’t have enough people to pass the content.

    However the largest flaw of your whole argument is you’re comparing all of these pieces of end level content to MSQ Roulette. Which is nothing like the content you use as an example. It’s braindead, not fun, you have to set aside a lot of time for it, and a lot of people do not find it rewarding enough outside of leveling to set aside the time required. And some of that time could be used doing the content you said above so why would you want them to do MSQ when they could be doing the others? None of your argument really helps you in the long run. And a lot of it is less on the players fault and more on the designers. Except POTD I don’t get your example there because the title you talk about is for soloing the content.
    (2)


    I'm from 1 MS in the future.

  5. #15
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    I don't know where you get this idea that my argument is that content is dead and there's not enough people doing it, that's not my problem with this sort of content.
    (0)

  6. #16
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I've seen thinly-veiled threads before but this is just a see-through shower curtain.
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #17
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SeiyaSoiya View Post
    I don't know where you get this idea that my argument is that content is dead and there's not enough people doing it, that's not my problem with this sort of content.
    If “people aren’t playing the content” then what is your argument except to say it’s dead? That’s what that phrase translates to in MMOs.
    (1)


    I'm from 1 MS in the future.

  8. #18
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    this has got to be a troll thread
    (6)

  9. #19
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Some of those examples are pretty funny to me because when trying to level, msq roulette is literally the last spot i personally look at.

    Bozja not being future proofed was something a lot of people pointed out very early and predictably it turned out exactly like that. Delubrum is especially problematic there because the number of people who queue for it at this point is super low and it hasnt properly been balanced for a low number of first timers. Now of course you could point out that nothing is stopping first timers from buying fragments and/or making a PF but I doubt it was intended for Delubrum to have a significantly higher barrier to clear now than it had when bozja was still populated. The breaking point is the one and only dps check in delubrum at the 4 queen's guard pieces.
    (3)

  10. #20
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LauraAdalena View Post
    If “people aren’t playing the content” then what is your argument except to say it’s dead? That’s what that phrase translates to in MMOs.
    my argument is and has always been: why design content that is boring then attempt to drive people to do it with rewards? why not make content that is fun by itself?
    driving people by rewards always results in, well, people stop doing MSQ roulette once they hit 90 on all jobs
    (0)

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