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  1. #61
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    snip
    Already agreed with most his ideas. Nice strawman.

    My ideas focus on letting me play more than one job, and not being shoehorned into one job. Which playing more than one job at a max level is a ton of fun.

    And if you believe the game does not punish you for doing this. Then you simply don't play more than one job at a high level.

    Just because I posted this doesn't mean I disagree with him.

    Again refarming for BiS is just a tedious chore. And it makes the game not fun. And games are meant to be fun.

    But yet you all sit here and try to come up with everyone reason to not change the system.

    Ask yourselves this. Why do you care if someone gears up so fast?
    (0)

  2. #62
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gemina View Post
    OP gripes about it taking too long to gear up when he pours 90% of his time in just raid content.

    I don't get it. You want to run out of things to do even faster? Enlighten me, OP.

    Yes. Id very much love to finish my chores as fast possible. And sadly 90% of time is spent afk in limsa. Not raiding checkmate.

    I've had to rely on books to get gear. And it is simply not fun to farm. I cant reliably gear my alt jobs cause I keep losing all the gear. How is that fun? Please explain.

    If you have anything to contribute to conversation on how gearing could be changed. Otherwise go ad hom somewhere else.
    (0)

  3. #63
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kpxmanifesto View Post
    I posted in a diff thread about this, and I have to say it probably comes down to SE wanting to make money. The longer players stay subscribed, the more money that SE makes through monthly subscriptions. If players were allowed to get all their gear quickly you can guarantee that a few of those players will unsub till the next content patch.
    I'd argue more players would be motivated to try alt classes in raids and stay subbed even longer having fun with all the different classes than the tiny handful who would unsub because they have BiS.

    Getting BiS isn't really an end goal, because if your only use for BiS is to unsub as soon as you have it then why even bother? BiS is merely a small bonus for clearing the tier. What keeps players subbed is re-clearing for fun, trying to improve on their personal best, seeing if they can do better in a fight than they did the week before or just enjoying social team activities with friends and static.

    The problem is you can get bored of just playing your main. But switching to a 580 alt for farm and reclears just isn't as appealing when you know it'll be worse than your 600 main and you'll be behind others. Nor is the prospect of 2 months timegate for that alt to be on par with others gear-wise. The tier will be over before you get more than a few characters done. That's what leads to players thinking "eh, this isn't worth it" and unsubbing.

    There are also issues with gearing for healers. They're the lowest loot priority in many statics for good reason. Piety is also a thing and renders most of the tome set useless for a player who has cleared the fights and doesn't the extra mana, making it essentially a large chunk of 0 substat. Tanks have a similar issue with Tenacity which also needs looking at, but gearing as a healer is particularly unsatisfying.
    (0)

  4. #64
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'd argue more players would be motivated to try alt classes in raids and stay subbed even longer having fun with all the different classes than the tiny handful who would unsub because they have BiS.

    Getting BiS isn't really an end goal, because if your only use for BiS is to unsub as soon as you have it then why even bother? BiS is merely a small bonus for clearing the tier. What keeps players subbed is re-clearing for fun, trying to improve on their personal best, seeing if they can do better in a fight than they did the week before or just enjoying social team activities with friends and static.

    The problem is you can get bored of just playing your main. But switching to a 580 alt for farm and reclears just isn't as appealing when you know it'll be worse than your 600 main and you'll be behind others. Nor is the prospect of 2 months timegate for that alt to be on par with others gear-wise. The tier will be over before you get more than a few characters done. That's what leads to players thinking "eh, this isn't worth it" and unsubbing.

    There are also issues with gearing for healers. They're the lowest loot priority in many statics for good reason. Piety is also a thing and renders most of the tome set useless for a player who has cleared the fights and doesn't the extra mana, making it essentially a large chunk of 0 substat. Tanks have a similar issue with Tenacity which also needs looking at, but gearing as a healer is particularly unsatisfying.
    This is well said. I probably should've added this reasoning as it's pretty much the reason why I'd like to gear faster.
    (0)

  5. #65
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ForteNightshade View Post
    --snip--
    I am not saying get rid of all timegating. I'm saying make it less ludicrous. The developers are smart people they can make changes to the crafting side of the game so it doesn't die if new gear doesn't instantly beat out previous BiS. Things can change.

    The endgame is glamour meme isn't a meme it's just reality.

    I wonder out of the 15-20% of raiders how many quit after they clear a tier? I would love to know. And how many would stay if the game was more fun to play WITH alt jobs. You conveniently keep ignoring that part.
    (0)
    Last edited by Anonicat; 02-09-2022 at 10:17 AM.

  6. #66
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Anonicat View Post
    --snip--
    I made a typo and apparently editing posts on mobile is A PITA. But 10 - 15k concurrent users per server.
    (0)

  7. #67
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Anonicat View Post
    I am not saying get rid of all timegating. I'm saying make it less ludicrous. The developers are smart people they can make changes to the crafting side of the game so it doesn't die if new gear doesn't instantly beat out previous BiS. Things can change.
    There is a slight difference there with the crafter classes. Crafting affects nearly every player across the spectrum of playstyle. Accessibility has become ff14s mo, therefore to make it accessible at the lowest denominator (casuals), it was necessary to nerf it into a 1 macro lul. Technically, it is dead. One week after craft tiers drop, hell even a day on some worlds, economy plummets and mats become the sole source of income for most.

    This is not what you want to happen with savage, because then it's the death of savage.
    Considering the amount of jobs we have, I could respect a 1 month gearing system for one class. This is assuming a player can get consistent 4 boss kills each week. For most, that would be a 5 week gearing system per job since only a modicum of players will get a 4 boss in the first week.
    (0)

  8. #68
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    What if once you obtained the tier gear for one job or what ever. You can then normal allagan tomes to unlock the crafting of other tier sets. Maybe 500 normal (old) allagan tomes per recipe set out of the 7? By doing this you allow all players to gear fast and easily after obtaining their first main set. Which will also help new players get their ques faster for lower level content.
    (0)
    For the Horde! I mean.... For Ul'dah!

  9. #69
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Anonicat View Post
    Already agreed with most his ideas. Nice strawman.
    Where did I say that you didn't? I'm saying the ideas that caused you to create this thread are superior to the solutions you've proposed in this thread. To the point where the overall thread discussion would've likely been better had you simply copy pasted the ideas mentioned in the video (because not everyone is going to bother watching a 9:11 min video before replying).

    Quote Originally Posted by Anonicat
    My ideas focus on letting me play more than one job, and not being shoehorned into one job. Which playing more than one job at a max level is a ton of fun.
    And so do Xeno's ideas, but those would do a better job at it. Most of your ideas can be summed up as "Give me more tomestones" and ignore the fact that you'd still need coatings/twines to actually augment them.

    Quote Originally Posted by Anonicat
    Again refarming for BiS is just a tedious chore. And it makes the game not fun. And games are meant to be fun.
    You're gonna be having to re-farm BiS with every new tier regardless of any changes that SE may or may not implement. That's kind of the point of an MMO with a vertical gearing progression system.

    Quote Originally Posted by Anonicat
    But yet you all sit here and try to come up with everyone reason to not change the system.
    Never said that I'm against changing the system. I just think your possible solutions aren't all the great.
    (0)

  10. #70
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anonicat View Post
    I am not saying get rid of all timegating. I'm saying make it less ludicrous. The developers are smart people they can make changes to the crafting side of the game so it doesn't die if new gear doesn't instantly beat out previous BiS. Things can change.

    The endgame is glamour meme isn't a meme it's just reality.

    I wonder out of the 15-20% of raiders how many quit after they clear a tier? I would love to know. And how many would stay if the game was more fun to play WITH alt jobs. You conveniently keep ignoring that part.
    Except every one of your suggestions vastly reduces timegating to the point it may as well not exist. While this certainly benefits players, it doesn't benefit SE as it entirely invalidates a good chunk of their content. As for crafting, they already have a system that has worked perfectly fine through four expansions. You're essentially asking they change something that isn't broken. What incentivize do they have?

    I like your parroting back my response without actually making any such claims yourself as though it's some sort of "gotcha." The problem is your assuming players would suddenly be more incentivized to continuously spam Savage when the only reward is parsing on a website. Most just want to get their loot and do other things. Keep in mind, a lot of people raiding aren't clearing the tier fast. Allowing them to do so because they can more readily obtain loot faster means they have less to do. You also still haven't addressed how 24 mans, EXs and basically every other content released in odd numbered patches serves any purpose. It's all irrelevant the day it releases.

    Basically, as Nezerius already said it. While I do think adjustments could be made to the loot and gearing progression. Your specifically "solutions" aren't well thought out, especially not from Square's perspective.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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