We have seen mid-expansion reworks before but it was for jobs that were seriously broken, 2.1 WAR for example because it literally couldn’t tank a boss.

But DRK isn’t in that position. It’s kit sucks and it has no identity but it is functional and in fact actually shines in raids. That is the problem with DRK, in the majority of content it’s kit isn’t that good or even outright sucks. But in raids? The things that matter everywhere else become irrelevant and the devs balance around raids.

“DRKs can’t solo a boss like WAR and PLD can”. Doesn’t matter in raids, you have a healer and if you get to a point that the tank is healing themselves then it’s probably a wipe anyway.

“DRKs invuln is clunky and kills them if not healed in time”. Doesn’t matter in raids, it’s use is planned and the healers know exactly when and how much they need to heal through it.

“DRKs short recast CD is unusable if they aren’t taking enough damage”. Doesn’t matter in raids, you’re always taking enough damage and TBN is actually the strongest short CD mitigation when it can be broken.