Basically what the title says.
Basically what the title says.
https://forum.square-enix.com/ffxiv/...=1#post5830562
Odinel has already asked the question a while ago.
The hard truth is that no, probably not.
DRK, for all its gameplay faults, is both strong and functions mostly properly in high-end content, and jobs in that condition rarely get reworked mid-expac.
Last edited by AziraSyuren; 02-07-2022 at 03:02 PM.
Can't wait for that question to get ignored or get a super hard non answer.https://forum.square-enix.com/ffxiv/...=1#post5830562
Odinel has already asked the question a while ago.
I wouldn't hold your breath, you'll be waiting for 3 years.
Rework? Oh, God, no. Reworks are not done mid expansion.
They will do small revamps mid expansion for severely under performing Jobs. So, minor functionality changes and additions on top of potency buffs.
But, with Dark Knights doing well in raids good luck convincing Yoshi-P that they are under performing.
They've reworked jobs that had severe gameplay issues mid-expac before that weren't necessarily underperforming i.e. SMN, MNK, WAR (pre 4.1 WAR still had the highest tank DPS for the record). I just don't know if DRK is lacking enough to warrant one. It still more or less does everything it needs to and isn't significantly disadvantaged in a number of fights like the prior examples were.Rework? Oh, God, no. Reworks are not done mid expansion.
They will do small revamps mid expansion for severely under performing Jobs. So, minor functionality changes and additions on top of potency buffs.
But, with Dark Knights doing well in raids good luck convincing Yoshi-P that they are under performing.
We have seen mid-expansion reworks before but it was for jobs that were seriously broken, 2.1 WAR for example because it literally couldn’t tank a boss.
But DRK isn’t in that position. It’s kit sucks and it has no identity but it is functional and in fact actually shines in raids. That is the problem with DRK, in the majority of content it’s kit isn’t that good or even outright sucks. But in raids? The things that matter everywhere else become irrelevant and the devs balance around raids.
“DRKs can’t solo a boss like WAR and PLD can”. Doesn’t matter in raids, you have a healer and if you get to a point that the tank is healing themselves then it’s probably a wipe anyway.
“DRKs invuln is clunky and kills them if not healed in time”. Doesn’t matter in raids, it’s use is planned and the healers know exactly when and how much they need to heal through it.
“DRKs short recast CD is unusable if they aren’t taking enough damage”. Doesn’t matter in raids, you’re always taking enough damage and TBN is actually the strongest short CD mitigation when it can be broken.
Even though that one question now has over 100 likes it will be ignored or they will say they were not aware that those are issues and will review them.
DRK does not have an invulnerability skill, and Living Dead is not a skill that belongs to DRK.
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