Speak for yourself. AST is the only healer in EW that doesn't cause me to fall asleep. The other three healers are braindead.WHM is stuck in a spot where it's bad but popular because the alternative, AST, despite being a powerhouse just isn't fun.
The devs only see that AST isn't popular and WHM is, so they buff AST and assume WHM is fine. AST continues to be bloated and not much fun to play but buffed to insane levels, WHM becomes even worse by comparison, and the cycle continues.
The devs seem incapable of realizing that the only problem with AST is gameplay and WHM is only hanging by a thread because they won't fix AST.
The other reason WHM is staying afloat is because healing is ridiculously easy, so even a terrible class can pull through without GCD heals. That's not good game design. From P3S WHM popularity suddenly plummets.


Eh, I'm pretty sure he speak for ALOT of people, because all the things he said is correct from an objective point of view, while yours seem to coming of as a bit egocentric. And I don't even know you are aware, but you're basically agree with what he said 100%. (Ask yourself why you doesn't fall asleep on AST while consider the other 3 braindead, and Liam's post is basically the explanation).
I personally don't think there is an issue with WHM, and if there is it is not as bad as people think. There is nothing wrong with the philosophy behind the design of the class, the problem is more on the players that can not reconcile the fact. Yes, it has been saying repeatly, but that doesn't make it become any less of a fact: WHM is a mechanically simple healers that would allow new players to pick up easily and do their expected role fairy well. And by role, I mean "keep the party alive while contribute enough DPS that it's not a deadweight". So in term of ratio of skill-level and expected output, WHM is fine.
It only becomes NOT fine when people start talking about the meta and making comparison they shouldn't be making in the first place. There is literally no point in comparing WHM to any other healers, and especially not to an AST. A new AST will peform 10x worse than a new WHM, just like there would be no justice if a WHM can match an AST in performance while doing a lot less.
I feel the complains about current WHM is a "I want a cake and eat it too" argument. And I'm saying that as a main WHM from 2.0-5.0, and currently a 6.0 AST main although I still keep up with WHM. And before anyone ask, the decision for me switching was made long before 6.0 dropped due to the static need, and have nothing to do with the state of WHM in 6.0
Last edited by Raven2014; 02-08-2022 at 09:00 AM.

Overall yes, although after leveling tank jobs I would rename few WHM spells and delete freecureCure III should be something like "Group Cure", Cure II -> Cure, while Cure I some alternative name, like "Healing touch" or something, indicating it's much weaker (or make a smart Cure combining I/II in a way to make it even more dumb-proof).
And to some extent WHM problems aren't meta related, but fun/playstyle - as most jobs are for 99% players are defined by their playstyle and visuals... but if they want to change that they would have to de-ARR it just like Summoner.
Last edited by sharknado; 02-08-2022 at 09:28 AM.
If you play WHM for that long, why did you play AST cuz of static need? Why your static think or ask you to play AST but not WHM? You are a healer main, if WHM is that good, how come you did not keep playing WHM and change to AST just cuz someone ask you to do so? You are literally contradict on your statement.Eh, I'm pretty sure he speak for ALOT of people, because all the things he said is correct from an objective point of view, while yours seem to coming of as a bit egocentric. And I don't even know you are aware, but you're basically agree with what he said 100%. (Ask yourself why you doesn't fall asleep on AST while consider the other 3 braindead, and Liam's post is basically the explanation).
I personally don't think there is an issue with WHM, and if there is it is not as bad as people think. There is nothing wrong with the philosophy behind the design of the class, the problem is more on the players that can not reconcile the fact. Yes, it has been saying repeatly, but that doesn't make it become any less of a fact: WHM is a mechanically simple healers that would allow new players to pick up easily and do their expected role fairy well. And by role, I mean "keep the party alive while contribute enough DPS that it's not a deadweight". So in term of ratio of skill-level and expected output, WHM is fine.
It only becomes NOT fine when people start talking about the meta and making comparison they shouldn't be making in the first place. There is literally no point in comparing WHM to any other healers, and especially not to an AST. A new AST will peform 10x worse than a new WHM, just like there would be no justice if a WHM can match an AST in performance while doing a lot less.
I feel the complains about current WHM is a "I want a cake and eat it too" argument. And I'm saying that as a main WHM from 2.0-5.0, and currently a 6.0 AST main although I still keep up with WHM. And before anyone ask, the decision for me switching was made long before 6.0 dropped due to the static need, and have nothing to do with the state of WHM in 6.0
Meta is not the issue? Every healer should have almost or nearly same percentage of usage when we are dealing with end game content. That is what game balancing mean. If you look at the data, WHM usage in fflog is less than 10%, and guess what PF community do ban WHM in p3s during week 1 and week 2. Does that mean WHM still has no issue?
With the healing skill floor is pretty low in the game, as long as you can keep the party to stay alive, no one will realize how bad a new AST is going to be. And the ceiling floor of AST is a lot higher than WHM, so even a horrible AST can play WHM with average level
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Cure III should be something like "Group Cure", Cure II -> Cure, while Cure I some alternative name, like "Healing touch" or something, indicating it's much weaker (or make a smart Cure combining I/II in a way to make it even more dumb-proof).


