I don't think that's the same thing, but yes to some extent it kinda gets into what I mean.
Even just the hint of something that is perceived as feminine and suddenly it's a gigantic problem, but as a woman/ someone who prefers feminine fashion in 99% of games you're just expected to deal with everything being designed for men first and women being an afterthought.
The shoe is on the other foot and suddenly reeeeeeeeeeeeeeeeeee.
If this the dumbest thing you have ever read then you must not frequent these forums very often or your standards of dumb are very very low. That or you just wish to insult me.
Regardless, this statement is still true and if you'd like, I could absolutely derail this whole thread with articles and citations from credible sources to prove this statement.
Last edited by Remish; 02-07-2022 at 10:36 PM.
Women tend to look good even if they wear gear that leans more towards the masculine side.
When men wear feminine clothing, it doesn't look right, at least to me anyway. Probably because a lot of feminine clothing are built around and compliment the female form.
If you ask me why, I wouldn't really be able to tell you. Women just pull off a wider range of clothing, feminine & masculine, better.
I'm not saying men shouldn't wear feminine clothing if that's what they want to do. Men can wear feminine clothing if they want and there's no problem with it. I guess this is just another one of my hot takes.
IDK much about how hot those are, but here are some takes. Maybe lukewarm at best
1. While i enjoyed the story that Endwalker tried to tell more than Shadowbringers (mostly), the way it actually told it sometimes ranged between bad and awful in quite a lot of story moments (And by that i mean both gameplay and, well, story parts of it).
2. 2/3 of Ultima Thule had nice zone lore. Actual MSQ, however, with all sacrifices and all that, was pretty bad and i really dont know how people got emotional at most of it. Few exceptions obviously.
3. ShB's sapphire weapon instance was a mistake and should not have costed us second expert dungeon.
4. Level cap should not be raised in future expansions. Endwalker has shown that sqex is running out of ideas for new skills, and pretty much all jobs just get to potency increases in 81-90 stretch.
5. XIV's cash shop is hideous. The only reason its better than WoW's is lack of token. Remove it from latter game, and Turns will Table quite fast.
It depends a bit on the clothing but generally speaking I agree with you.
However I also think this has significantly more to do with the fact that we're not used to seeing men in feminine clothing and I also think that feminine fashion looks way better and is A LOT more varied and diverse.
I mean if you go back and look at a lot of clothes historically that men used to wear it often looks effeminate but used to be considered very manly.
These things obviously changes.
My overall point tho is that I feel like normally what ends up happening is that feminine fashion tends to get limited or even be non-existent in games because of this and I think it's sad and annoying.
And I also think that people should relax and not flip the hell out when they get something different every once in a while.
If you play a male character it shouldn't really be a big deal if you got one skirt per expansion it's not worth flipping out about and there are people who enjoy it too.
Not everything needs to be designed for male characters first and then just thrown unto female characters but that's how it tends to work.
In New World it was so bad female characters actually had bulges because that's how little effort they put into female characters ( and they had a ton of titles with the wrong gender ).
I think both that female characters shouldn't be an afterthought and also that people should widen their horizons a little on what men can wear.
I mean look at kilts and Roman soldiers ( Romans not necessarily skirts, but it looks like a skirt in armor ).
A lot of this is in peoples heads and how they've been socialized, I think you definitely can make a lot of this stuff work for men too the problem is a lot of people are very resistant to anything that on first impression they think is '' weird ''.
If they managed to get past that initial reaction tho they might actually end up liking it.
Roman and Ancient Greek soldiers are some of the coolest soldiers in history imo, but they essentially look like they're wearing skirts lol, that's not even getting into a lot of their other clothes that are sorta like dresses in a sense too.
It's really no different even if people think of it as different.
Last edited by Kolsykol; 02-07-2022 at 10:22 PM.
I wish to apologize to you, I looked up toxic positivity and it is real. I just never knew it was. I will say people take it too far though. I happen to enjoy FFXIV and my reaction is one of defence when people constantly critize this game. Sure it has faults sure things need to be worked on. But you have to admit some people just critize to jump on the band wagon and this thread is a good example. My hot take is: I'm going to read another thread with a more upbeat take.
Enjoy Life you only get one.
I appreciate the apology. I also do agree that the forums is overly negative and can be a cess pool about it. It's not always unwarranted though, the forums is after meant for feedback, and feedback is usually negative. People who have no issues with the game don't normally have a reason to frequent the forums. They are to busy having fun to even think about this place. The rest who do have complaints wish to be heard and come here to vent. Hoping the devs take notice. I find Reddit to be a bit more positive than here because all of the content creator and influencer energy is over there. Compared to here, we have virtually no content creator positivity, presence, or influence here to mitigate the negativity. And when we do see them, they are usually here to mock and ridicule us for virtue signal PR points. The forums could be a healthier place if stuff like the fashion report was posted here, to name an example. But until then, the negativity will always seem overwhelming. That's not to say Reddit is better because it has it's fair share of problems.
The removal of attributes, crowd control, multi-player combos, buffs/debuffs from our arsenal to instead implement a game of dodgeball really dumbed down and made combat just ok.
SE are way too quick to pull the nerf trigger on quests and various pieces of content. Even if a handful of players cry hard enough, they nerf whatever into the ground all while creating less and less content for ppl who actually like some challenge. Which is detrimental to the game as a whole. There needs to be a balance.
The content/gear of a patch being outdated with the arrival of the next, when you have a patch cycle as quick as xiv's is really poorly thought out and is leading to more problems as time passes.
FATEs are just bad, and SE knows it. But instead of doing something interesting with the system, they just slap the quick fix of a currency on them and lock a bunch of goods behind them to pump up the numbers of people who complete them to make them seem more popular internally. We have had only about 6 objectives on repeat for a decade, they have no influence on the zone or anything directly around them and they offer no rewards outside of said currency. They also rely way too heavily on the system, see the next point.
The original relic had us do many steps and the most hated of all those steps was the fate grind. SE said they heard our feedback and were going to try to do something the players found more interesting, but instead just created Eureka and Bozja which turned the relic into nothing but one prolonged fate grind in zone designed to be nothing but places to grind fates, instead of eliminating fates from the process completely, like most players wanted.
Endwalker was from start to finish, an incredible let down. They turned a relatively good story into a bad anime. Point and case: making the main villain a small girl instead of any of the actual interesting enemies we have already had or coming up with a concept that wasn't a cliche.
The escort-a-scion and follow-that-npc quests are just escort missions, and no one like escort missions. SE is basically trying to turn things players do not like (escort quests/fates) into features because they are just out of original ideas. The fact they are making them out of something that are notoriously disliked just shows how out of touch they have become.
They apparently think a ranger who knows a couple songs is a bard. FFXIV's bard is the least bard a bard could possibly be.
Hrothgar stereotypes, and those playing into them ruined the race for normal people. See Roe as well.
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