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  1. #1
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    At least it's not like in WoW, because that's even worse than how FFXIV does gearing.
    (1)

  2. #2
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Veranolth View Post
    At least it's not like in WoW, because that's even worse than how FFXIV does gearing.
    No one cares how World of Warcraft is, in my first post.

    To preface this post, I will agree FFXIV has a better gearing system than other MMO's. But that should not be the standard of FFXIV, we should expect our game to innovate, and make the game more enjoyable. Simply being better than "other MMO's" is a low bar, we should strive to be better than what we currently are. Just simply being better than other MMO's is simply a road to complacency and stagnation.

    Just cause we are better doesn't mean we shouldn't innovate or change things.
    (3)

  3. #3
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Xeno is speaking mainly from a tank role position, and not everyone is going to agree immediately because the issue is mostly some jobs are more gated than others to i600 BiS. Just because your role isn't tome-heavy on upgrades this tier, you could be next in 6.3.

    Like healers best-in-slot is mostly savage drops for i600 gear whereas some melee and tanks need more twine tome upgrade needs than others. Healers only need a twine for pants at minimum, maybe two if they want the head. Even if you clear the whole tier week one, that's 1 twine i600 upgrade for the group that really can't be used until the 2nd week because of the 450 tome cap.

    If anything I've advocated they should figure out a way to allow people to buy gloves, head, or feet on week one. Whether they drop the price of those pieces to 450 or up the cap to 495. This would lighten the burden a bit for some jobs that have to sit on tomes before they can upgrade. It's not a lot, but it would certainly prevent the week 1-2 items from sitting in inventories waiting to be used because of the cap. Maybe drop two twine upgrades in the 3rd floor because of the amount of jobs and tome piece upgrades needed.

    Caps are obviously meant to keep people subbed, but I think the underlying condition is they don't really balance BiS around what drops from savage and tome gear.

    Like the savage i600 head shouldn't be just BiS for one role, just okay for another, and garbage for the rest. Should probably be a few roles it's BiS for. That'll go along way around making gearing fair.
    (0)
    Last edited by technole; 02-07-2022 at 03:24 PM.

  4. #4
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by technole View Post
    Xeno is speaking mainly from a tank role position, and not everyone is going to agree immediately because the issue is mostly some jobs are more gated than others to i600 BiS. Just because your role isn't tome-heavy on upgrades this tier, you could be next in 6.3.

    Like healers best-in-slot is mostly savage drops for i600 gear whereas some melee and tanks need more twine tome upgrade needs than others. Healers only need a twine for pants at minimum, maybe two if they want the head. Even if you clear the whole tier week one, that's 1 twine i600 upgrade for the group that really can't be used until the 2nd week because of the 450 tome cap.

    If anything I've advocated they should figure out a way to allow people to buy gloves, head, or feet on week one. Whether they drop the price of those pieces to 450 or up the cap to 495. This would lighten the burden a bit for some jobs that have to sit on tomes before they can upgrade. It's not a lot, but it would certainly prevent the week 1-2 items from sitting in inventories waiting to be used because of the cap. Maybe drop two twine upgrades in the 3rd floor because of the amount of jobs and tome piece upgrades needed.

    Caps are obviously meant to keep people subbed, but I think the underlying condition is they don't really balance BiS around what drops from savage and tome gear.

    Like the savage i600 head shouldn't be just BiS for one role, just okay for another, and garbage for the rest. Should probably be a few roles it's BiS for. That'll go along way around making gearing fair.
    Tome gear that requires savage kills to get BIS for.
    And his perspective in a way applies to those who have to PF the tier, and get unlucky with loot.
    (0)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Anonicat View Post
    Tome gear that requires savage kills to get BIS for.
    And his perspective in a way applies to those who have to PF the tier, and get unlucky with loot.
    Gear inflation is a thing, they don't want to leak out too much i600 from a single savage clear hence rolls and having to wait 4 weeks for a twine. Dropping two twines would be a better benefit because that'd benefit those who have to free roll versus a static, but also benefit the tome-heavy upgrades. Up the cap to 495, and allow all non-body/legs to be bought once/weekly.

    They aren't going to change the 8-pages for weapon/body/pants, that's a bigger upgrade than what a body tome actually costs. Plus there is always the guaranteed drop from the 4th floor, and having two weapons drop QoL. Although we might be getting to a period they should add another weapon drop as RNG (for a total of 3 weapons, 1 coffer, 2 RNG). That could lessen the 8 week burden for a raid group.

    A previous tier we always got SAM weapons as the RNG drop for weeks and no one wanted to play the job, so that 2nd weapon was always a wasted drop.
    (2)