Quote Originally Posted by Alzinor View Post
dps : they're squishy and are dependant of healing and mitigation from healers and tank but they have the highest damage in game and help a lot to rpgress and clear a fight.
healers : can heal and even tank auto attack even in savage (true story) but can not take tank buster / can not do enough damage to clear a fight by themselves..
tank : can pretty much do a good dps, heal themselves and sometimes party but don't have the highest damage in game and are dependant of healers and dps on some fights with tight dps / heal check or even mechanics which require to have a specific role inside.
Funny thing:

DPS are dependant on everything.
Healers are dependant on everything.
Tanks are only dependant on DPS checks, which are only a thing in savage content. Heal-checks are a joke especially for WAR, stack mechanics can be solo´d. Instakill mechanics because "You´ve the wrong role" actually show that SE just tries to force us to play nothing but a standard-comp instead of fixing their classes. Not to mention that 95% of all content can be solod by tanks, meanwhile DPS sucks hard for their 33% more damage and healers can only do that out of hardhitting tankbusters with 100 times more efford and time investment.