It's easy to win, just stop getting hit.



It's easy to win, just stop getting hit.
The only thing I hate from the quest is that I'm lazy and not good with stealth mission
But the implementation, story, and reason behind it is 10/10


My only issue with In From the Cold is that it doesn't show you the visual range of where you can interact when you bring up the map while also having a red line blocking off segments of the map you can't get to. It's kind of a weird combination of decisions, because you never really know how big the area you can interact with is until you get to a wall. I guess it would ruin the tension of the mission if it was just like "Get to Camp Broken Glass", which is on the other side of the map, but you really just need to get through a small hallway and the game makes that apparent to you.
I will say, though, that I do like the fact that the reason the red walls exist is easily noticeable if you look beyond: the more dangerous Magitek are over there. The Warrior of Light is intentionally avoiding areas with enemies they wouldn't be able to defeat in that borrowed body.
Last edited by Berteaux_Braumegain; 02-06-2022 at 10:42 PM.
I really liked it. It felt like doing solo PotD/HoH![]()
On Very Easy the fuel canister is now located literally 5 meters away from the magitek machine ...
If I have to do this Duty on my alts I usually fail the first tutorial fight and then restart it on that mode. That fight might have been a good idea doing the first time but the execution is janky (the game isn't really build as a stealth game) and redoing it is no fun.
Oh noes , I was slightly challenged in a narratively stressful moment in which the game developers wanted me to feel helpless and frustrated that Zenos had stolen my valor and was quite possibly going to ruin everything we had achieved be pretending to be me and kill my companions and allies.
Please make it so that quests are only ever walk to purple circles for easy kills , and not a challenge in the slightest or ill unsub
/S
please all just for once accept that they tried something new, tied it to an intense moment . we need to encourage new quest ideas
its now 10 years of press "destination" / walk into purple circle to spawn enemies as our quest objective
It cant go in for more if many of you get uppity over a slightly challenging quest and in future they fear to experiment with new designs
Last edited by Izar_Chillen; 02-07-2022 at 11:55 PM. Reason: more context
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