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  1. #21
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reinha View Post
    Many of these are almost copies of the jobs we already have, aside from the name.
    Thought the same thing. A lot of em sound the same to me. But most of em sound irrelevant, like they wouldn't work well, kinda dumb, and just plain boring.
    (3)

  2. #22
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    I love my Assassin-types so that was a no-brainer. I got curious about Rune Fencer yesterday and did a small bit of research on it. It looks like a cool job that I think I'd be interested in and voted for it. Sword Saint sounds like it'll take some brainstorming if it were to ever become a job in this game. I voted for it nonetheless.

    Foebreaker, I picked, cuz it just sounds cool and would be an excuse to put in a hammer job.
    (1)

  3. #23
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    Never gonna happen, but I agree with the sentiment.
    I'm hoping for just one job per expansion from hereon out.
    I would be fine with one job per expansion, but a few small thoughts:

    1) I *think* we have just barely enough design space left to eek out two more really solid jobs and still have some ideas left for later expansions (taking my votes for example, that's already four pretty solid job designs without treading on existing jobs' fantasies, without going into extremely wild or unknown territory)
    2) The devs will very likely want to have 2 jobs for the first post-EW expansion, if only to prove that XIV still has enough steam for another ten years, but also to gather back in a lot of the players who might be threatening to leave after the main story is complete.
    3) There will always be a slashy-smashy DPS each expansion, and I feel like on principle there is a huge draw to want a tank/mage counterpart for the more cerebral types to latch onto. So as long as they can keep up that pairing with strong designs I think the devs will do it. Contrariwise, it will be difficult to sell an expansion on just a tank or healer.
    4) Blitzballer is freaking weird and a tough sell. I think it is an inevitable job we will be getting, and I haven't decided yet if it is *so* popular that it could sell an expac on its own, or if it is so *weird* that it needs to be paired with something more traditional just to make it palatable.

    Tl;dr: 7.0 will probably have 2 jobs, but I also suspect it is the most likely point at which we will stop getting 2 jobs per expansion if there are any plans to pull back to 1. I could also see that transition entailing experimentation with a "role-switching" job--like a not-limited, better-balanced BLU--to make the drop to one job more palatable to players.
    (1)
    Last edited by SeverianLyonesse; 02-12-2022 at 06:04 AM.

  4. #24
    Player
    CyanBinary's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Tobias Atwood
    World
    Siren
    Main Class
    Red Mage Lv 57
    Quote Originally Posted by SeverianLyonesse View Post
    I could also see that transition entailing experimentation with a "role-switching" job--like a not-limited, better-balanced BLU--to make it more palatable to players.
    This would be my actual vote, even if it's just a pipe dream. I'd love a balanced, non-limited BLU option. Nothing else really jumps out at me. Maybe Geomancer with actual Quake, Tornado, and Flood type magic since WHM has stepped away from a lot of that. But, it isn't something I particularly am hungry for. Furthermore, Summoner has tapped into the first two quite a bit. If it gets Levi/Ramuh/Shiva later then it can easily have the big water attacks, too.
    (1)

  5. #25
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    I'd love to see a necromancer that focuses on poison/corruption dot damage, with dots actually being the main source of the damage and not just an afterthought.
    (2)

  6. #26
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Darthgummibear View Post
    I'd love to see a necromancer that focuses on poison/corruption dot damage, with dots actually being the main source of the damage and not just an afterthought.
    Same. Doesn't have to have pets but if it could raise a temporary minion that would be cool.
    (2)
    Graphics
    MSQ
    Viper

  7. #27
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    254
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darthgummibear View Post
    I'd love to see a necromancer that focuses on poison/corruption dot damage, with dots actually being the main source of the damage and not just an afterthought.
    +1 here, whilst dots and pets are vanishing i would love to see a necro cater for this somehow
    (2)

  8. #28
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    I'd love to see a dark-themed healer. Perhaps Necromancer could be a healer?
    So we can have a party of dark-themed jobs (DRK, RPR, BLM, and the healer one)
    (2)

  9. #29
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    278
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Quote Originally Posted by Darthgummibear View Post
    I'd love to see a necromancer that focuses on poison/corruption dot damage, with dots actually being the main source of the damage and not just an afterthought.
    Yes pls, that's all I want for this game.

    Arithmetician sounds hilarious though, are your abilities just numbers and you're presented formulas to solve for x?
    (0)
    Void Mage Job Concept: https://forum.square-enix.com/ffxiv/threads/469993-New-Job-Idea-Void-Mage-v.2

    Witch Doctor Job Concept: https://forum.square-enix.com/ffxiv/threads/445597-Job-Concept-Green-Mage

  10. #30
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    Void mage, Witch, or Hexxor healing type with dots and de-buffs pulling health from the enemies to provide the party. (lol sorry imagination was running wild) the mystic knight sounds good.
    (1)

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