Quote Originally Posted by Cubsbane View Post
You are ignoring what has been stated again and again, which is that nobody is asking for hard. Nobody is asking for difficulty.
Perhaps not yourself, but the OP and a few posters here imply content needs to be made more difficult to facilitate increased learning for players, via a higher chance of wiping when people do things wrong. So most of my "concern" is about that. Forcing people to wipe to learn in MSQ required early (ARR) activities.

Changing the stats to make the fights a bit longer to see more mechanics would be fine by me.

I think I start to object when all this "it's baby difficulty!" keeps being thrown around, it's good to keep some perspective.
Quote Originally Posted by Cubsbane View Post
I will say, though, I am absolutely certain that if we let Syrcus be a little harder at least, nobody would be trapped in ARR no matter what. Why? Because World of Darkness is more difficult than Syrcus.
I guess so. WoD kicked my ass the first time I walked in there. Lack of interrupts (in my defense, my class had no interrupts, lol) wiped our entire raid in the beginning. The eye was so confusing haha. Cool raid tho. After reviewing the wiki it became fairly straightforward in my head, and next time I think I died only once. Though I may be confusing Syrcus Tower with Labyrinth tbh. One of the raids seems to have a set of them "if you are on the wrong platform at the wrong time you die".