Quote Originally Posted by RatCopter View Post
You stop having issues on drk in dungeons when you figure out how to weave your mitigations properly and get paired with a healer that knows when to cover the gaps in your defense. Once you hit that, you'll never drop below 60% health.
The issue is that if you get into a bad situation, you have no way of getting yourself out of it, and roulette healers are all too eager to turn their brains off and allow that bad situation to occur. That's why my runs with SCH have always been smooth.

GNB has the same issue, but if it all goes to shit, you at least have an invuln to fall back on. Drk does not have an invuln.
I've never really had issues keeping DRKs up as AST, you just have to soften up the edges. In my experience, what used to trouble me the most with them is that they drop like a sack of rocks when they run from pack1 to pack2 but if you drop an intersection an exaltation on them immediately after they grab the first pack, they can get to the second pack almost at full health and that makes the pulls much more smoother. To be fair, when i realize I'm going to be healing a DRK I know I'm going to have to ease up on the DPS and rely more on my GCD's but hey, so long as the run goes well, I'm ok with it. At least hey give me something to do, unlike wars.