
I agree - same with the BLM fight. Our group fought it a great handful of times, and when we finally downed won it was a very rewarding feeling; not just because we got our AF, but partly (and, at least, for myself mostly) because we won the battle.



This is a point a lot of people miss. Yeah, people with 50s can blitz through the stuff in a relatively short amount of time, but content has to be developed around new players as well.
I don't understand the OP's complaint. Are you saying it took *you* a couple hours to get full AF? Cause if you're keeping your jobs ~30 then that's bull and you know it. If you're complaining that other people are getting it so quickly then...so what? Being at max level when these quests have been tuned for people at the requisite level for the quests obviously means it's going to be easier for them. If you honestly think a level 30 quest should be difficult for even a solo 50 player, let alone a group...then I don't know what to say to that.



They shoulda made it a little more difficult to get the job its self.. instead of talking to 2-3 people and thats it. Give us a little more to do!
Morticous - Senior admin of.... well of nothing. (cool picture here)



For the WHM job, the only one I've done, I was pitted against 4~5 level 35 mobs. That is challenging for a level 30 group of adventurers.



"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community



I know exactly what you mean. Stayed up early into the morning working with a group of randoms (we were all doing Dragoon) We were getting so close to winning the final mission to become a full Dragoon.(Probably about 5 fights)
Would have stayed up all night to win if needed, but my significant other, "pulled the plug" after realizing I was still up.
Gonna be epic to get my Armor
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community



I think the quests were designed fairly well personally, especially compared to some of the other quests in the game. The more I see these L50 job quests, the more I'm convinced they're designed for a diverse group and that having 8 of any job isn't the way to go.
I helped a couple of Dragoon friends with their quest, the party ended up being 2 PLD, 2 CNJ, 4 DRG. Each Paladin was able to tank one of the enemies with healing support and the Dragoons focused on one at a time to take everything down. Went incredibly smoothly barring a few deaths near the end from that obnoxious move the Dragoon has. In this case the Dragoons just don't have the defense/HP to get through the fight easily.
Same thing with the last Paladin quest. Same party, split the enemies between the Paladins and the Dragoons were able to focus and kill one before taking on the other. Hate was a little weird but the Paladins were able to grab hate back easily in most cases. In this case the Paladins just don't have the damage potential to get through this fight easily.
cutters cry is a b**** ppl keep telling me its before boss and ppl keep saying its after the boss fight is fairly hard ppl have to understand u have to practice to get it aoe aoe aoe aoe kill have off tank pull it kill it when the solider spawns the little ants stop spawning if u do it rite then nuke solider bak to aoe aoe aoe
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






