Second coil of bahamut turn 4 savage unsnyc solo on a healer. Have epic truck loads of fun failing phase 1...over and over.The difference is you cant just queue up into bit harder content easily, for everything non-savage and non-extreme thats easily possible, for something more challenging there is no option other than waiting in partyfinder or finding people else where. Even Unreal Trials are disabled still.
People are doing ultimate grps in partyfinder by now, so hard content is not that impossible to do with randoms. Just nobody uses raid finder because its exposure is very bad and it has too many options that prevents people from popping the duty because it doesnt match up. So its usuability is really niche.
Last edited by NanaWiloh; 02-04-2022 at 01:45 AM.
CT was nerfed so higher Hp wont change the fights. The nerfs have to be reversed to see missing mechanics.I think that some content definitely could use a facelift or boost in boss stats for the sole purpose for at the very least allowing people to experiencing all the mechanics said boss even offers. I do however acknowledge that many things have changed since said encounters conceptions. From Accuracy (Non Damage Stats but something required) being replaced by Direct hit (Pure Damage Stat) to Spell Speed and Skills speed affecting DoT damage to the array of potency increases and better refined rotations and ability implementations that have come since. And theres also TP which is completely gone.
Some of it will be hard to balance well, since it was never developed with all these nuances in mind, but I do think at the very least HP should be increased for most dungeon bosses (including some MSQ ones), CT raid bosses, and I still support the big transition boss (trials) like Steps of Faith should be more than just a "glorified striking dummy"
Steps of Faith will forever be the worst rebalance this game ever suffered imo, but I also remember the hilarious amount of people complaining it was "too hard".
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!



For me it's fine. They could update ARR stuff but not need to change the difficulty level of philosophy for dungeons and normal raids or trials as a whole. If there would be harder dungeons it should be a separate mode, not a replacement.
Ok. But just to reiterate what you said earlier, a lot of the things you mentioned like "in-combat rez or gives you debuffs when hit by a mechanics and not always one-shotting you so the room for error is wide by design" are part of the "philosophy" of dungeons, normal raids, and trials. You also said "And even in newer content you are allowed to play "poorly." If you are in favor of adjusting these things that you think are contributing to the easiness of content, you pretty much are affecting the philosophy of dungeons, normal raids, and trials as a whole.
Still need to revert the nerfs. Ilvl changes and hp increases will just create a dragged out version of the current fights.

I'm not. How they are is fine with me. I just highlighted that the game has all those systems to enable casual gameplay. If there is so many systems then it's rather obvious they won't do 360 next patch or even next expansion.

Not easy, outdated. If they replace old stack marker with current one the difficulty won't increase. If they make guildheist with modern mechanics and then make guildheists for current tiers as they are released then the difficulty won't change, more so people will train more often. If they redo CT series to have modern telegraphs etc then it won't get harder but maybe introduce players better to game mechanics and more end-game oriented instances.
There is no point for larboard and lateral aureole on Gaius
And if the game learning curve gets so much improved that "lowest common denominator" thinks the content is to easy only then you can think on making it harder.
Last edited by sharknado; 02-04-2022 at 04:13 AM.
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