CT was nerfed so higher Hp wont change the fights. The nerfs have to be reversed to see missing mechanics.I think that some content definitely could use a facelift or boost in boss stats for the sole purpose for at the very least allowing people to experiencing all the mechanics said boss even offers. I do however acknowledge that many things have changed since said encounters conceptions. From Accuracy (Non Damage Stats but something required) being replaced by Direct hit (Pure Damage Stat) to Spell Speed and Skills speed affecting DoT damage to the array of potency increases and better refined rotations and ability implementations that have come since. And theres also TP which is completely gone.
Some of it will be hard to balance well, since it was never developed with all these nuances in mind, but I do think at the very least HP should be increased for most dungeon bosses (including some MSQ ones), CT raid bosses, and I still support the big transition boss (trials) like Steps of Faith should be more than just a "glorified striking dummy"
Steps of Faith will forever be the worst rebalance this game ever suffered imo, but I also remember the hilarious amount of people complaining it was "too hard".
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

