Reminder again that Syrcus Tower is part of MSQ requirements.
Reminder again that Syrcus Tower is part of MSQ requirements.
Syrcus Tower is so ridiculously easy and boring and uneventful that it's not even funny. By the time you get to the part of MSQ where you're required to complete it, you've done things that are much "harder".
Unless you mean to imply that might be a reason why the devs wouldn't want to touch it, even if it's a silly one. Which, yeah, possibly.
Well, I'm glad you find it ridiculously easy and all that, but I don't, currently. Of all the things I've done on the way to HW, Crystal Tower raids are the places I've actually died several times.
Since it's an MSQ required raid, people in it will be often new, and/or doing it just to get through the MSQ. Making it harder may cause issues both for the group who just want to go on with their MSQ and now feel stuck in the most boring expansion of the game, and for the veterans like yourself who don't understand why some of us are dying in said ridiculously easy raid and screwing it up.
Coils, on the other hand, are not required, and I have heard they are a bit more difficult and nobody minds.
There were discussions in my NN of people clearing various turns, so that's definitely not true. I almost ended up in a group for one, even. Many recommend doing them for lore reasons. It is my intent to eventually give them a try.
But I'm not sure what your desires are then. You want content to be harder, but when such harder content exists, you don't do it, rather, you want content everyone's forced to do to be harder to accomplish... what?
The difference is you cant just queue up into bit harder content easily, for everything non-savage and non-extreme thats easily possible, for something more challenging there is no option other than waiting in partyfinder or finding people else where. Even Unreal Trials are disabled still.
People are doing ultimate grps in partyfinder by now, so hard content is not that impossible to do with randoms. Just nobody uses raid finder because its exposure is very bad and it has too many options that prevents people from popping the duty because it doesnt match up. So its usuability is really niche.
I was already told to not queue for Moogle King Extreme, for instance, because everyone uses PF instead. You generally need handpicked groups for harder content, which is why I don't think raising difficulty is a good idea for old MSQ content.
> Just nobody uses raid finder because its exposure is very bad
That seems an easier thing to fix than rebalancing old raids.
Player
You seem to be in agreement with me, why did you quote my post?
I recommend people do Coils of Bahamut for story reasons but at the same time during prime time hours for DPS your queues can be upwards of 40 minutes at times which is not great heh.



I think that some content definitely could use a facelift or boost in boss stats for the sole purpose for at the very least allowing people to experiencing all the mechanics said boss even offers. I do however acknowledge that many things have changed since said encounters conceptions. From Accuracy (Non Damage Stats but something required) being replaced by Direct hit (Pure Damage Stat) to Spell Speed and Skills speed affecting DoT damage to the array of potency increases and better refined rotations and ability implementations that have come since. And theres also TP which is completely gone.
Some of it will be hard to balance well, since it was never developed with all these nuances in mind, but I do think at the very least HP should be increased for most dungeon bosses (including some MSQ ones), CT raid bosses, and I still support the big transition boss (trials) like Steps of Faith should be more than just a "glorified striking dummy"
Steps of Faith will forever be the worst rebalance this game ever suffered imo, but I also remember the hilarious amount of people complaining it was "too hard".
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