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  1. #1
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aikaal View Post
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    I think it's still too early to say about class popularity in terms of gameplay, things remain fresh. And in regards to sage for instance, it's still a healer, with all the issues associated with the role. It's badass for sure, and if it's fun, it's most likely relative to other healers. The role gameplay is still bad on multiple accounts.
    (0)

  2. #2
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Teno View Post
    I think it's still too early to say about class popularity in terms of gameplay, things remain fresh. And in regards to sage for instance, it's still a healer, with all the issues associated with the role. It's badass for sure, and if it's fun, it's most likely relative to other healers. The role gameplay is still bad on multiple accounts.
    It depends on an overall context.

    RDM is consistantly popular, has been since SB, and the only thing that could keep it down was it playing like shit at the start of ShB and the feeling of it being an underperformer. EW making a good job play great certainly helps though.

    SMN is a new job, yes, but there's also something to be said for it feeling good for many players to play. Being a new job is no guarantee of popularity--look at MCH's history. HW? The only reason it was popular was 2 years of pressure forcing people to play it because of the meta locking it in. Until it was locked in, it was last place. SB? Reworked MCH? Last place. ShB? New job, completely different. Still not popular, but no longer last place. Why? Job didn't feel awful to play for most players.

    Jobs can be completely meta but people will resist playing it if it plays like garbage to get there. So, the popularity of SMN does mean yes, it's new, but it also means it's new AND there's something those players like about it.

    This doesn't mean it can't be improved, but it does mean arguments that 'no one likes it and no one likes the gameplay' are based on a false premise at worst, unsubstantiated premise at best.

    It's better to stick to ways that the current job-flow can be improved (and there IS room for improvement) rather than try to return back to the scuffed gameplay of the past. It's same as why SE won't listen to MCH feedback begging for the return of the HW iteration of the job or even SB iteration. The job was shit, and SE has the numbers to prove it.
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