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  1. #1
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Mmm, I hope I'll be able to clarify the whole "Sounds like SMN is popular and feels good to play" Popularity doesn't mean the job is good. White Mage is the prime example why it suffers from popularity.



    The only healing job that has more logs on savage than WHM is SAG. We'll come back to SAG.

    When we look at Caster logs;



    RDM has more logs than SMN. You can see that SAM has more logs than MNK but that RPR is absolutely destroying every single DPS in term of popularity.

    What does SMN have in common with RPR, SAG? SMN is basically a new job. All SAG, RPR and SMN are easy to pick up. They all have this trait in common that it's really easy to play casually. SE never hid that it was their plan. I'm not counting normal raids no one should expect a casual to upload normal raid logs.

    Still, SAG and RPR are the most played in their roles, that's because they are easy to pick, fun and perform well. SMN has some exposure and everybody says how SMN is very popular. You can say SMN feels good because you're the Ultima Weapon but SMN is weak and doesn't optimize well. Yeah, it can be fun to play with but you know what's fun, when I don't get restricted on my playstyle. Not only I can't Searing Light whenever I want or Radiant Aegis, but fights aren't fun to perform on SMN. Yeah, SMN is flashy and looks cool. It suddenly feel like a success for the casuals. But WHM is pretty popular among casuals and WHM currently needs a lot of help. It always needed help because, and even in the current data, people still play WHM more than AST even if AST is insanely better.

    I'll even go as far as to pick P3S specifically. The only fight when AST is played more than WHM by about 1k logs. However, Macrocosmos on AST trivializes Death's Toll. A mechanic that asks you to die and you must be fully heal and you have a healing debuff on you. Macrocosmos makes it a 1 button brain dead mechanic. If you don't have an AST, people usually just healer LB3. That's how popular WHM is despite underperforming.



    As for the whole, "Was SMN unpopular in 5.x" Not sure if that can help but those are the last 2 weeks before the end of 5.4, RDM/SMN pretty much had same popularity.



    If there's one last thing I would add is that, yes, flashiness and fun are a reason to play a job. Performances and how it plays in raid also plays a role in that.
    (18)

  2. #2
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aikaal View Post
    Snip
    I think it's still too early to say about class popularity in terms of gameplay, things remain fresh. And in regards to sage for instance, it's still a healer, with all the issues associated with the role. It's badass for sure, and if it's fun, it's most likely relative to other healers. The role gameplay is still bad on multiple accounts.
    (0)

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Teno View Post
    I think it's still too early to say about class popularity in terms of gameplay, things remain fresh. And in regards to sage for instance, it's still a healer, with all the issues associated with the role. It's badass for sure, and if it's fun, it's most likely relative to other healers. The role gameplay is still bad on multiple accounts.
    It depends on an overall context.

    RDM is consistantly popular, has been since SB, and the only thing that could keep it down was it playing like shit at the start of ShB and the feeling of it being an underperformer. EW making a good job play great certainly helps though.

    SMN is a new job, yes, but there's also something to be said for it feeling good for many players to play. Being a new job is no guarantee of popularity--look at MCH's history. HW? The only reason it was popular was 2 years of pressure forcing people to play it because of the meta locking it in. Until it was locked in, it was last place. SB? Reworked MCH? Last place. ShB? New job, completely different. Still not popular, but no longer last place. Why? Job didn't feel awful to play for most players.

    Jobs can be completely meta but people will resist playing it if it plays like garbage to get there. So, the popularity of SMN does mean yes, it's new, but it also means it's new AND there's something those players like about it.

    This doesn't mean it can't be improved, but it does mean arguments that 'no one likes it and no one likes the gameplay' are based on a false premise at worst, unsubstantiated premise at best.

    It's better to stick to ways that the current job-flow can be improved (and there IS room for improvement) rather than try to return back to the scuffed gameplay of the past. It's same as why SE won't listen to MCH feedback begging for the return of the HW iteration of the job or even SB iteration. The job was shit, and SE has the numbers to prove it.
    (1)

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