Not sure if it's your intention or not, but you're helping prove the original point of the thread: that this game's old content is too easy.The game also allows for in-combat rez or gives you debuffs when hit by a mechanics and not always one-shotting you so the room for error is wide by design. And even in newer content you are allowed to play "poorly". Decision to improve is only on the player side, the game won't force nor recommend it... not until you try more demanding content. The game / company is pro-actively keeping the game "casual".
Last edited by kpxmanifesto; 02-03-2022 at 12:08 PM.

And "yet" people struggle with it. So is it easy or not? Cleaning or just making things consistent is not really a difficulty increase.
WoW classic? Bring cleave group and mass pull an instance? If you look hard you may find someone that like 2h dungeon and pulling one by one.
Last edited by sharknado; 02-03-2022 at 05:33 PM.

For me it's fine. They could update ARR stuff but not need to change the difficulty level of philosophy for dungeons and normal raids or trials as a whole. If there would be harder dungeons it should be a separate mode, not a replacement.

Not easy, outdated. If they replace old stack marker with current one the difficulty won't increase. If they make guildheist with modern mechanics and then make guildheists for current tiers as they are released then the difficulty won't change, more so people will train more often. If they redo CT series to have modern telegraphs etc then it won't get harder but maybe introduce players better to game mechanics and more end-game oriented instances.
There is no point for larboard and lateral aureole on Gaius
And if the game learning curve gets so much improved that "lowest common denominator" thinks the content is to easy only then you can think on making it harder.
Last edited by sharknado; 02-04-2022 at 04:13 AM.
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