The game doesn't want new players learning the bare minimum of the boss mechanics to be the standard? That's completely new to me.

Yes. Guildheist is outdated, so when sprouts see modern stack up marker they run away with it. Some of ARR instances aged badly, especially alliance raids and are full of non-standard now markers and some mechanics designs (coils somewhere). The game also allows for in-combat rez or gives you debuffs when hit by a mechanics and not always one-shotting you so the room for error is wide by design. And even in newer content you are allowed to play "poorly". Decision to improve is only on the player side, the game won't force nor recommend it... not until you try more demanding content. And if you mention someones parse, or shame their performance you get banned due to policy they have. The game / company is pro-actively keeping the game "casual".
Not sure if it's your intention or not, but you're helping prove the original point of the thread: that this game's old content is too easy.The game also allows for in-combat rez or gives you debuffs when hit by a mechanics and not always one-shotting you so the room for error is wide by design. And even in newer content you are allowed to play "poorly". Decision to improve is only on the player side, the game won't force nor recommend it... not until you try more demanding content. The game / company is pro-actively keeping the game "casual".
Last edited by kpxmanifesto; 02-03-2022 at 12:08 PM.

And "yet" people struggle with it. So is it easy or not? Cleaning or just making things consistent is not really a difficulty increase.
WoW classic? Bring cleave group and mass pull an instance? If you look hard you may find someone that like 2h dungeon and pulling one by one.
Last edited by sharknado; 02-03-2022 at 05:33 PM.

For me it's fine. They could update ARR stuff but not need to change the difficulty level of philosophy for dungeons and normal raids or trials as a whole. If there would be harder dungeons it should be a separate mode, not a replacement.
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