Quote Originally Posted by TaleraRistain View Post
As to the original subject, one thing I'm not sure was mentioned since I haven't read all pages of the thread but some of these changes to streamline and simplify the class itself have allowed them to make more complex mechanics. For instance, there was always an amount of movement in trials. But that has increased exponentially over the years.
I really really do not enjoy that direction much if there is honesty. I feel same way about this that I do about cannons in any old content they appear in.

I signed up to play white mage not cannon lackey or DDR with landmines. Much like all the rhythm games you will eventually memorize and perfect the dance so that it no longer occupies majority of mental faculties. After this the mind shall wander possibly to your rotation and how that can be optimized, where you may find it lacking.

This is role playing game so would most like to succeed because I fulfilled my role and not because I ran to waymark A, then waymark D, then back to H1 position at waymark C at the two minute mark.

One of most enjoyable experiences I have ever had in FF14 land comes from the final fight of Rabanastre with mostly new persons present, myself included. Ohhhhhh boy does that start off deceptively only to transform into this big huge two part gauntlet. The run through the trenches, the attrition I felt stabilizing the party, the bursts of outgoing damage towards the end healer check. One misplaced ogcd, one mistimed heal and someone would experience demise. The mind raced as I pondered holding aetherflow to actually heal instead of dumping all into energy drain. I was playing my class. I was support. I felt essential and not simply because big raid wide at thirty seconds into split buster repeating at one minute intervals.

I wish to fail because I did not white mage properly, not because I was slightly off on my figure eight through the alternating aoe circles in game notorious for latency issues.