As to the original subject, one thing I'm not sure was mentioned since I haven't read all pages of the thread but some of these changes to streamline and simplify the class itself have allowed them to make more complex mechanics. For instance, there was always an amount of movement in trials. But that has increased exponentially over the years. So they have had to streamline some things about classes that worked against those types of mechanics. When I heard Enochian and Blood of the Dragon were becoming traits I was very happy. And I can say that doing EW trial 1 and not having to worry about maintaining either of those was such a relief. I could still screw up my rotation on both classes otherwise. They just streamlined a piece and made me not have to worry about it so I could worry about what was going on in the arena more. I would say we're seeing a shift where the complexity is focused on mechanics much more. And in doing that, the burden of complexity falls on all party members, not just the one or two who were unlucky enough to have very involved gameplay on top of having to do those mechanics.